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  #31  
Old September 17th, 2007, 08:03 PM

Lord_Vader Lord_Vader is offline
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Default Re: Mod: Even Weirder Worlds *** Now 0.90

Alright, I got the patch... FANTASTIC mod! One of the best ones around. I've already played it three times in just a few minutes.

But, yep, your ability to code weaponry is outstanding. Since Fingers has quite a lot to do, maybe you could make a post here a bit like one of the documents in the Modmaker's Guide to the Galaxy, on weapons. This would really help me make my mod.

The Corrupted Tan Ru is a really good idea, and I love it how they break up into other ships when destroyed. I think I'll do the same thing for my new insane aliens.

I can't wait for the full version with the Dalomar, Silikites, Wraiths etc.
  #32  
Old September 18th, 2007, 02:59 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 0.90

Thank you very much. I'm going to keep adding content. I've got a few more weapons slated for it, and eventually I will add back in all of the races you mentioned (from SAIS) another race, and a bunch of other goodies. I am working on qualifiers this semester (for my degree) but I always need a reason to slack off, so I might start something.
  #33  
Old September 20th, 2007, 03:25 PM

ragnarok_mr4 ragnarok_mr4 is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Phlagm,

First, I must congratulate you on an excellent mod. That's top-notch code and artwork you have there! I especially like your weapon/particle effects.

I've been agonizing over a way to deploy a proper minefield, as the Gamilons in the StarBlazers universe are supposed to make extensive use of mines. Then I come across exactly what I wanted to make - in your mod.

Would you mind if I take a leaf from your work and use it as a springboard for my own mod?

Cheers!
  #34  
Old September 20th, 2007, 04:42 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds 0.85

I'm really enjoying this mod. I've noticed a couple of issues in the latest version:

1) The description for the tactical attack drones is incorrect.
2) The description for the telepathic ooze runs over.
  #35  
Old September 21st, 2007, 06:47 PM

WeirdGuyinanevenweirderworld WeirdGuyinanevenweirderworld is offline
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Default Re: Mod: Even Weirder Worlds 0.90

I have the mac version and yet to have luck with this mod. I've downloaded every version and it just crashes the program. Why? Is this just a mod for pc?

I just read through this thread and found that I needed the patch. Working through it now.

I can't wait to play.
  #36  
Old September 21st, 2007, 06:54 PM

dod488 dod488 is offline
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Default Re: Mod: Even Weirder Worlds 0.90

I'm using the Mac version and am loving this mod. No real problems.
  #37  
Old September 22nd, 2007, 11:35 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds 0.90

I just had a weird games with Even Weirder Worlds 0.90. I was playing a medium length game with the frigate and the Klakar ship didn't appear. I did find the Klakar homeworld early in the game.

I went through all the solar systems three times to be sure (and was several years overdue).
  #38  
Old September 24th, 2007, 08:01 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.90

Hmmm. Bizarre. I've got them set for always. I'll look into it, but it's never happened to me. Thanks.
  #39  
Old September 29th, 2007, 06:44 AM

charmanta charmanta is offline
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Default Re: Mod: Even Weirder Worlds 0.90

just want to thank you for this great mod

Great and funny ... and mostly difficult, too
  #40  
Old September 29th, 2007, 11:49 AM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds 0.90

I had a really funny thing happen with this mod yesterday. I hired the Bloodfang, and every time I went into combat the Bloodfang was pointed backwards and had to turn 180 degrees.

I don't know if this was something with the mod, but I never saw it playing without the mod.

Actually, there are times when I'd like to have ships pointing in different directions when entering combat. Especially when I'm going to fight the Urluquai.
 

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