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  #1  
Old July 22nd, 2007, 02:22 PM

parcelt parcelt is offline
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Default fear question

A question regarding fear: for commanders that already have the fear attribute by themselves, does it make any sense to give them the Horror Helmet (apart from the protection)? What would be the effect on fear?

Seems like an important issue because the horror helmet is one of the better helmets to get early on (if you have some death magic).

thanks for your input.
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  #2  
Old July 22nd, 2007, 02:29 PM
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Default Re: fear question

I believe Fear has a bigger radius when you reach every level of fear divisible by 5. So +5/+10/+15 etc etc. Not only does it get stronger, but the number of squares that it effects on the screen is larger.

One of the things to keep in mind is that fear does not effect a radius of squares around you, but some kind of weird concentric circle. At least, this is what I've been told!

I believe if you have fear +0 to begin with, and you add a horror helm, it raises their stat in it.

Jazzepi
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Old July 22nd, 2007, 03:20 PM

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Default Re: fear question

Everyone is a little confused about the details, but definitely adding a horror helm onto a unit which already has fear works very well (Fear+0 goes to Fear+5, although I for one am not clear on the exact meaning of that).
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Old July 22nd, 2007, 04:32 PM

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Default Re: fear question

As far as I know Fear +0 is six squares around unit.
Fear +1 is seven squares, etc.
Every 5 fear levels makes the fear harder to resist.
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Old July 22nd, 2007, 08:06 PM

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Default Re: fear question

Clarification for readers' sake: Fear +0 is not a six-square RADIUS, it is merely six distinct squares close to the unit. Judging from other spells like Soul Vortex, I doubt the squares are required to be contiguous, but they usually are. Every +1 to fear increases your area of effect by 1 square, and as ologm said every +5 makes the fear 1 harder to resist. (I think you normally check morale + DRN vs. 13 + DRN, so Fear +17 would then make you check vs. 16 + DRN in a 23-square area.)

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Old July 22nd, 2007, 11:11 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: fear question

Llamabeast, are you sure that unit isn't a pretender with death magic?

Death magic adds plus one to fear for each level of death magic. If a unit doesn't have any fear, it kicks in at 5 points of death. I presume that with the horror helmet, it counts the full worth of the death magic.
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Old July 23rd, 2007, 05:57 AM

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Default Re: fear question

I think having a horror helm is like having 5 more levels of death magic, if you like. I think a D1 mage with with a horror helm will end up with fear+1. Haven't checked that recently though, so I may have got confused.
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Old July 23rd, 2007, 08:39 AM
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Default Re: fear question

Correct!
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Old July 23rd, 2007, 08:42 AM
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Default Re: fear question

Just so you know, two horror helms don't stack I was trying to give my wurm +10 fear

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Old July 23rd, 2007, 08:50 AM
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Default Re: fear question

All of the fear items give +5 fear, so that equipping any one of them on a non-mage commander will get Fear(0). For a true Fear-monster, think D10 Prince of Death with Horror Helmet, Lantern Shield and the armor that gives fear (don't remember which one that was. Fear(+35) for the win! If you had a non-pretender one like that and got him Legendary Cruelty or Battle Bellow, that would be something...
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