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  #101  
Old June 18th, 2007, 06:52 AM

Digress Digress is offline
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Default Re: Turn 56

Well I for one am glad its over. Had the most accident prone mages in the early game and then the exasperating ones in the middle.

Had Enchantresses continually casting a Touch of Madness on all my priests and archers when facing hordes of undead. As soon as they fired off all the scripted spells (sometimes earlier) it was Touch of Madness, Touch of Madness - there were a couple of battles where I would have 20 priests charging into the oncoming undead rather than casting banishment

The other annoyance was having 30-odd priests bless themselves before my prophet cast divine bless - which allowed longdead horsemen to start hitting my front line before the banishments started raining down.

Urghhh ... I found this one a real grind.
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  #102  
Old June 18th, 2007, 11:51 AM

johnarryn johnarryn is offline
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Default Re: Turn 56

Yeah, the end game on this one was going to be nasty. I was trying to navigate a "middle way" between Ermor and Marignon, who were both much stronger than me, but it would have been very hard to win. Without Ermor in the game its pretty much over. Good game, guys. Join End of Time2!

I'm very glad that im providing a way for people to get some experience in mp =)
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