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May 25th, 2007, 11:45 AM
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Private
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Join Date: Sep 2004
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Any tips for using flying units in combat?
Hi guys,
Fired up a random game and got handed Caleum, who I have not tried before.
I am scratching my head trying to find a way to get some advantage of being flyers in combat, but it doesn't seem to be much use. Basically the troops seem to attack the closest enemy regardless of what tactic I set them to.
So I'd appreciate any advice as to how to get some advantage from their flying capabilities.
Cheers.
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May 25th, 2007, 12:09 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Any tips for using flying units in combat?
Basically, the flying is very useful for their map move. In combat in can backfire on you, the PD likes to impale itself on the enemy for example.
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May 25th, 2007, 12:11 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Any tips for using flying units in combat?
I think it's because if there are closer enemy groups which none of your forces are fighting, then your groups will go after them.
So, breaking into multiple groups with orders to attack alternate targets, and/or using Hold and Attack, or Guard Commander with the commander set to wait or do other things for 1-5 turns before attacking an alternate target, can work well. Using a commander like that to delay longer than Hold and Attack's 2 turns can be especially effective at getting a good force into the rear.
As far as effectiveness, fliers tend to land in a dispersed formation compared to men moving on foot, and most fliers (like Caelum's) are size-3 rather than size-2, which means that it becomes more important than usual the number of units in a group, because the resulting scattered fights then end up with more of your units involved per fight, which can make more difference than the strength of the fliers used (e.g. 6 Devils may be defeated in a situation where 24 light Caelian fliers with spears would win).
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May 25th, 2007, 12:21 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: Any tips for using flying units in combat?
Flying means, among other things, that you often take fewer casualties on losing, and cause more on winning.
That might be obvious, but its the biggest use of flying I've found so far.
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May 25th, 2007, 12:40 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Any tips for using flying units in combat?
I dont like Caleum. I like flyers as a suppliment not as a whole army.
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May 25th, 2007, 04:21 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Any tips for using flying units in combat?
Sure, though Caelum has some non-flying units too, and can of course recruit and summon other independents etc.
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May 25th, 2007, 05:30 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Any tips for using flying units in combat?
Mammoths and wingless are decent. The only problem with caelains is the size which means they can get ganged up on and dont really deliver much punch.
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May 25th, 2007, 05:45 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Any tips for using flying units in combat?
However on the positive side caelums flying scouts are great and there flying A2 mages are to die for...
Theres a use for caelums lightning resist flying warriors, guard commander on your mages who do the real army killing. Not that they really need it with mistform/mirror image.
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May 25th, 2007, 05:52 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Any tips for using flying units in combat?
Flying A2 mages? You have it all wrong. Its the flying A3 thunderstriking mages that are to die for
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May 25th, 2007, 06:00 PM
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Major General
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Join Date: Sep 2006
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Re: Any tips for using flying units in combat?
Quote:
Shovah32 said:
Flying A2 mages? You have it all wrong. Its the flying A3 thunderstriking mages that are to die for
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Mistform, mirror image, flight, attack one turn, shockwave cast spells...oh joy!
Add cheap equipment as needed, like copper plate.
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