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May 15th, 2007, 10:16 AM
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General
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Lammashta revolt?
Helheim attacked my PD (fort) this turn with 2 dwarves. They summoned a couple of Lammashtas. I killed one dwarf with a lucky PD sling bullet. The Lammashtas killed/routed my PD, and then here's the weirdness: they fly back to the one alive dwarf, and chop him up.
I now have these events:
There was a battle in Otta. (Enemy commanders 2, killed 2)
We are under siege in Otta (but the enemy cannot harm our walls).
I think Helheim may have accidentally moved some stealth units into the province with the attackers. I can buy PD and recruit, so it's probably just a minor message bug, I'm not really under siege.
But it's totally weird that those Lammashtas turned on their summoners, I think.
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May 15th, 2007, 10:20 AM
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General
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Re: Lammashta revolt?
Lammashta do that.
They're like horrors. They kill everyone. Makes them a bit tricky to use.
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May 15th, 2007, 10:30 AM
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Re: Lammashta revolt?
Quote:
vfb said:
But it's totally weird that those Lammashtas turned on their summoners, I think.
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Not at all. They fall into the same category as Shark Attack and a few other combat spells, they may attack anyone on the battlefield. Check their spell description (Conj 4).
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May 15th, 2007, 10:47 AM
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Re: Lammashta revolt?
Thanks thejeff and Ich! I looked it up in the manual and didn't see anything there, and nothing was mentioned in the Lammashta description.
I should have checked through F5.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 15th, 2007, 03:44 PM
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Re: Lammashta revolt?
Any summon-type spell that goes away after the battle will trigger the siege message, but won't actually be sieging you since they go away, so yes, just a minor message bug in this case. (ghost riders, the phantasmal army remote spell, send horror as well I think.)
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May 17th, 2007, 07:02 AM
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Re: Lammashta revolt?
One tactic I've tried with EA C'tis was having Sauromancers (about 5) all cast summon Lammashta then set with orders to flee - it worked to some degree, the lammashta won the battle against a medium sized army but took out 3 of the sauromancers 'fore they could flee...and they were right on the map edge. Overall I need to trial it some more to see if it is feasible or not.
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May 17th, 2007, 07:34 AM
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Re: Lammashta revolt?
Would the Lammashtas continue to fight even if all your army fled? I could see it being useful as an army assassination tool then. Is this the plan with horrors too?
Or will your army start to fight back against the Lammashtas, once there is no more enemy on the battlefield left to kill?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 17th, 2007, 11:16 AM
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Re: Lammashta revolt?
Quote:
vfb said:
Would the Lammashtas continue to fight even if all your army fled? I could see it being useful as an army assassination tool then.
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Yes, they'll fight on their own. I tried it with random D2 mages from Caelum and I had no trouble to cast Lammashtas on turn 1 and flee on turn 2, my mages didn't get attacked. Maybe because they're so fast in retreating, but if you place your mages on the far back you should be able to retreat in one turn, too.
Quote:
Or will your army start to fight back against the Lammashtas, once there is no more enemy on the battlefield left to kill?
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What do you want to do now, summon the Lammashtas and retreat? That works. Or use them in battle? Then you may have to fight them once your real opponent is defeated, don't know.
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May 17th, 2007, 11:30 AM
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Re: Lammashta revolt?
Lammashta are very good when you have immortals mages ^^
Stelteck.
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May 17th, 2007, 11:51 AM
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Re: Lammashta revolt?
Oh, thanks, what a great idea!
Does control of the province change at all if the Lammashtas kill everything and 'win' the battle? I know it doesn't if there's a fortress on the site, but I'm unclear as to what happens when there's no fortress. The province doesn't become independent, does it?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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