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  #51  
Old May 5th, 2007, 05:22 PM
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Default Re: Update To Version 3.08 Of Dominions 3 Today!

Umbral balance discussion split here.
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  #52  
Old May 7th, 2007, 04:13 PM

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Default Re: Update To Version 3.08 Of Dominions 3 Today!

What exactly happened to blade wind? I cant tell a difference through casual observation...
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  #53  
Old May 7th, 2007, 05:58 PM
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Default Re: Update To Version 3.08 Of Dominions 3 Today!

Number of effects reduced from 52+ to 40+
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  #54  
Old May 8th, 2007, 03:04 PM
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Default Re: Update To Version 3.08 Of Dominions 3 Today!

nice patch. Thanks, Illwinter.
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  #55  
Old May 8th, 2007, 05:12 PM

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Default Re: Update To Version 3.08 Of Dominions 3 Today!

Quote:
Edi said:
Number of effects reduced from 52+ to 40+
Oh I see, thanks Edi.
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  #56  
Old May 9th, 2007, 07:29 PM
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Default Re: Update To Version 3.08 Of Dominions 3 Today!

40+ is fine when I'm using my earth 12 cyclops
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  #57  
Old May 9th, 2007, 09:13 PM

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Default Re: Update To Version 3.08 Of Dominions 3 Today!

I think I must be the only player here who is less than impressed with Blade Wind. I rarely see Blade Wind kill more than a handful of troops per casting, but Magma Eruption and Cloud of Death wipe them out in spades. Why not empower a Cyclops to F1 and cast Magma Eruption?

Grumble, grumble.

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  #58  
Old May 10th, 2007, 12:11 AM

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Default Re: Update To Version 3.08 Of Dominions 3 Today!

Blade wind is good against low armored troops. Cast destruction first to destroy enemies armor, and then commbine blade wind with aim or eagle eyes, and it can be lethal.
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  #59  
Old May 10th, 2007, 02:37 AM
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Default Re: Update To Version 3.08 Of Dominions 3 Today!

I think it's just that it's the right spell at the right time. You can use one powerful caster to hit as well as a whole expensive, fragile squad of archers, and you don't have to stop at one. The problem is the lack of a good defense in the era, and-I'd argue-the fact that their aren't that many spells that are nearly this effective, at 0 gem cost.
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  #60  
Old May 10th, 2007, 04:39 PM

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Default Re: Update To Version 3.08 Of Dominions 3 Today!

The nice thing I see about Blade Wind is that it comes fairly early in the game. The downsides are that it costs massive fatigue (80-) and more importantly that the effects are missile attacks, which means it gets blocked by shields. I agree that it's nice against unarmoured or shieldless troops, and the scattering is nice if you're using it against a mage-heavy army, but for general-purpose, gem-free destruction I'd rather have Cloud of Death or Magma Eruption.

-Max
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