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  #21  
Old May 2nd, 2007, 09:11 AM
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Default Re: obat53 new oob for V3.5

Thanks a lot Don (and Andy) for the new version.
Good job!

Never less, I keep checking, testing and modifying the OOB; so I have already "four differences" made out.

My mistake:
- Unit 731 - there should be 4 NOT 3 155mm M-50's!
Two new Units:
- Unit 974; Pz68 with a 120mm Gun (Prototype in the 90')
- Unit 978; Mowag SAM with Rapier MkII (build for export but theoretically available. Also with Stinger?)
Radio Codes:
- Lots of rare units had code 92, means AI chose those. Changed them to 91. Easy available units or standard units I changed to 92, so AI chooses them.
Indirect firing Fortifications:
- n.a. Fortifications can't fire indirect, only Mortar and Artillery can (right?)
- So Units 760-765 (Mortar Bunkers) must fire indirect -> change them to what? Mortars?

********************

new Version...
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  #22  
Old May 5th, 2007, 04:00 PM
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Default Re: obat53 new oob for V3.5

1st
Anyone has a idea how to "create" fortification units with indirect fire capability like mortars?
If I mix fortification icons with mortar the game produces some strange icons in the game; like a mortar on top of a bunker
In the MOBHack isn't an Icon at all...

2nd
Any Ideas, what could be added next to the swiss oob?

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  #23  
Old May 5th, 2007, 04:29 PM
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Default Re: obat53 new oob for V3.5

"Anyone has a idea how to "create" fortification units with indirect fire capability like mortars?"

What I have done is classing them as SP mortars (with zero speed of course). In its basics it seems to work but I never did more than a couple of tests.
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  #24  
Old May 5th, 2007, 04:38 PM

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Default Re: obat53 new oob for V3.5

On the first point I would agree that you should try a SP indirect fire class with 0 movement. Also, what happens if you give a mortar front, side, and rear armor? I did this in one of my OOBs for a mortar pit, but never tested it out. I get the feeling Andy has said before that this creates issues in game.

On the second point, I was thinking about doing this myself for my aircraft pack at a point, but figure I'll just post it here.

This link mentions a so-called "Hunter 80" program that gave Swiss F.58/A Hunters an AGM-65B capability. Might be interesting to put that in.
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  #25  
Old May 6th, 2007, 08:37 AM
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Default Re: obat53 new oob for V3.5

1st
Thanks, works fine... put it online after testing a bit more.

2nd nice link, sounds interesting; I'm working on it
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  #26  
Old May 6th, 2007, 04:03 PM
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Default Re: obat53 new oob for V3.5

Some more changes done so far:

[img]/threads/images/Graemlins/Bomb.gif[/img] Unit 884 and 765 getting AP ammo so the Weapon 218 (BIGHORN Mortar)

[img]/threads/images/Graemlins/Dagger.gif[/img] Unit 941 LPz 2000 (CV90120-T) gets a 120mm L50 gun not L42
Weapon 242 changed for that

[img]/threads/images/Graemlins/icon02.gif[/img] Unit 626 BISON (Art Bunker ON the map) gets new class 130 (SP Howitzer not used other wise yet) at speed 0
I also think Icon 408 fits better

[img]/threads/images/Graemlins/icon02.gif[/img] Units 760-765 (Mortar Bunker ON the map) are now SP Mortar with speed 0 as suggested
Formation 093 has to be earlier dated ('46) to be able to purchase them

[img]/threads/images/Graemlins/Lightning.gif[/img] Unit 034 has a wrong ROF (0) changed that to 9

[img]/threads/images/Graemlins/PointRight.gif[/img] Formations 320-324 added (realistic tank companies etc. / "PzKp14")

Unit 225 only available 'til 67 (Unit 740 starts at 68)
[img]/threads/images/Graemlins/icon02.gif[/img] Unit 740 and 225 get new class 137 (SP Rocket launcher)
New Formation to cover that change 330/331

I decided to add for now some new Hunter Aircrafts; for that I needed a heavier bomb;
so added Weapon 197 (750lb Bomb) to fit the heavier warload for the Swiss hunter.
New Hunter version are
Units 831, 832, 834...836 and 838...840 (eight / 8!)
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  #27  
Old June 20th, 2007, 04:54 PM
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Default Re: obat53 update

Some of the newest changes:

New (or better old) Anti Aircraft Units
Unit 887 SP AA Quad AMX-13 (20mm)
Unit 757 7.5cm AA fort.
Unit 758 7.5cm AA

Weapon 063 + 064 (Quad 20mm AA + 7.5cm AA)

And more.. but to many to list them all ;-)
Just download and enjoy...
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File Type: zip 530687-obat053.zip (18.7 KB, 247 views)
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  #28  
Old July 22nd, 2007, 07:05 PM
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Default Re: obat53 update

I have a version with completly reworked order of units, weapons and formations.
I supose it's not compatible with the original pick list, but to play with the swiss army against the computer works fine and it's easier to find units especialy in the Enzycopedia.

EDIT: I just thought I post a new version of this reorganised obat
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File Type: zip 537991-Obat053.zip (17.8 KB, 244 views)
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  #29  
Old October 19th, 2007, 04:16 PM
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Default Re: obat53 update

I've done some of the trucks and utility vehicles.

Units 202 - 222
Unfortunately most of the LBMs are not even very close to the real pictures.
But as I'm not able to generate LBMs I had to use what was there...
Attached Files
File Type: zip 558036-Obat053.zip (17.9 KB, 210 views)
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  #30  
Old October 31st, 2007, 05:02 PM
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Default Re: obat53 update

Does anybody might help and could possible convert those pictures (bmp) into LBM - Files?
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File Type: zip 560729-160x80 Bilder.zip (160.9 KB, 221 views)
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