.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2007, 01:16 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Poison arrows bug?

Should units attacked by poison arrows take poison damage even if they're not hurt by the actual arrow?

It seems to me that the arrow should have to actually penetrate to get the poison into the target.

The situation:
Androphag archers firing on a squad of Vanherse. Arrows fall among the squad. 2 troops take damage, breaking their glamor. Then on Vanheim's turn, the poison takes effect, damage 3 previously unhurt units, breaking their glamor.

I don't know if the arrows were stopped by shield, protection or mirror image.

It seems counter-intuitive that an arrow bouncing off armor or shield, or passing through a mirror image should still poison the target.
Reply With Quote
  #2  
Old April 2nd, 2007, 01:21 PM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Poison arrows bug?

Maybe some poisonous goo splashed off the arrow and into sensitive Vanherse eyes when the arrow hit the shield? Or some toxic vapors flying off the arrow as it passed through a mirror image got inhaled into delicate Vanherse lungs?

<providing aid suspending disbelief for more than 20 years>
Reply With Quote
  #3  
Old April 2nd, 2007, 02:16 PM

Methel Methel is offline
Corporal
 
Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
Methel is on a distinguished road
Default Re: Poison arrows bug?

its the same with coral weapons, seems the poison gets through no matter what.
Reply With Quote
  #4  
Old April 2nd, 2007, 03:48 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Poison arrows bug?

think of it like the duel in hamlet... only a scratch of the blade (or arrow,) but the poison is still in the blood


the scratch is just less than 1 hp of damage, in some cases.
Reply With Quote
  #5  
Old April 2nd, 2007, 05:27 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Poison arrows bug?

I'm willing to not call it a bug, but only because I'm killing some of your uber-expensive Vans in the EA Aran game instead of just auto-dying. Lol!

I mean, Vans are powerful enough. Do they really need to be unstoppable?
Reply With Quote
  #6  
Old April 2nd, 2007, 05:44 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Poison arrows bug?

YES!

There should be no possible way to stop the Vans - they should be INVINCIBLE!


Or perhaps not...
Reply With Quote
  #7  
Old April 3rd, 2007, 11:43 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Poison arrows bug?

No, Van shouldn't be invincible, and I've got no problem with the poison cloud type attacks hurting them.

It more obvious with the Van though. With most units, arrows fall among the squad, a little cloud of red numbers rises, then a little cloud of green ones. With glamored troops, you see the glamor break when the poison takes effect, so it's obvious they weren't hurt by the arrow.

Even if we buy Wish's "just a scratch" argument, it breaks my sense of disbelief for protection to make no difference. A knight in full plate is just as likely to be scratched by an arrow (which will almost certainly not hurt him) as a tribesman in a loincloth (who's likely to be skewered)?

I'd much rather see the poison only take effect if damage gets through the protection. Maybe strengthen the poison to make up for it.

At least with the coral weapons, defense can keep you from being hurt. Only shields (or magic) offer any protection from poison arrows.

At least I'm assuming shields work. Can anyone confirm that?
And mirror image?

I can run some tests, but I won't have time for a few days.
Reply With Quote
  #8  
Old April 3rd, 2007, 11:57 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Poison arrows bug?

I recently had a ninja with poison shurikens attack my protection 14 Khan in a game. He threw every last one he had but never damaged the Khan. Even though the shurikens appeared to land directly in his square, he never took damage and never was poisoned. Shurikens, for reference, do 1 + str damage. Ninjas have a 10 strength. I think a DRN is added in there as well.

Perhaps the poison effect is interacting strangely with mirror image?

Jazzepi
Reply With Quote
  #9  
Old April 3rd, 2007, 12:40 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Poison arrows bug?

Does the Khan have a shield?

Being alone in the square helps too.
Reply With Quote
  #10  
Old April 3rd, 2007, 01:20 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Poison arrows bug?

Weapons : Falchion, Lance, Hoof, Composite bow
Armor : Half Helm (17), Full Scale Mail (14), Shield (15)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.