.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 31st, 2007, 01:22 AM
jimkehn's Avatar

jimkehn jimkehn is offline
Second Lieutenant
 
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
jimkehn is on a distinguished road
Default 2 Things this game desperately needs

One is some sort of mechanism to allow units to patrol while doing other things...like preaching or casting rituals.

The other is some sort of in game alliance mechanism, that allows allies to cross each others' provinces without provoking battles.
Reply With Quote
  #2  
Old March 31st, 2007, 02:07 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: 2 Things this game desperately needs

On #1, I'm not sure I agree. If you mean a way to get units to participate in castle defense in spite of being assigned to other things, then yes, that would be nice (if not urgent). If you mean a way to get them to actually patrol, thereby reducing unrest and possibly catching spies, then I disagree. Patrolling is an action and should remain mutually exclusive with other actions.

#2 might be nice but introduces possible complications. For instance, it could require rewriting the "defeat" conditions, because it's no longer possible to say someone is out of the game when they own no territory. Also, does a prophet crossing someone else's territory still spread dominion? Finally, from a role-playing perspective, the current state of alliance = wary, armed truce makes a lot of sense, since ultimately you both know There Can Be Only One. It would be nice to have the option, though.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old March 31st, 2007, 02:53 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: 2 Things this game desperately needs

it would be fun if you could designate a commander and his troops as mercs, and sell them on the free market.
Reply With Quote
  #4  
Old March 31st, 2007, 04:04 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: 2 Things this game desperately needs

1. Ability to autoroute or vector armies.

2. Disband button.

These would be my current top 2 most needed features. There are many other refinements that could be made, but these two really feel like they're missing when you compare Dom3 with other strat games.
Reply With Quote
  #5  
Old March 31st, 2007, 05:05 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: 2 Things this game desperately needs

Quote:
Wish said:
it would be fun if you could designate a commander and his troops as mercs, and sell them on the free market.
If the mercenary system were redone so mercenaries had a physical location before being hired, sure. Otherwise, there are teleportation exploits...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #6  
Old March 31st, 2007, 05:08 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: 2 Things this game desperately needs

Quote:
MaxWilson said:
#2 might be nice but introduces possible complications. For instance, it could require rewriting the "defeat" conditions, because it's no longer possible to say someone is out of the game when they own no territory. Also, does a prophet crossing someone else's territory still spread dominion? Finally, from a role-playing perspective, the current state of alliance = wary, armed truce makes a lot of sense, since ultimately you both know There Can Be Only One. It would be nice to have the option, though.

-Max
First let me say that I'm enjoying the game immensely just as it is, so please don't anyone take this as a complaint!

But I think you could get around the 'Only One' problem with a little 'Pantheon' modification to the story. It doesn't seem to much of a stretch to have on one side 3 races of man with a Forge Lord, Mother of Rivers, and a Great White Bull; opposing Yomi, Mictlan and Lanka with a Prince of Death, Deva, and Father of Serpents.

Alliances between some 'enemy races' could be made impossible, like {Kailasa,Lanka} or the Hiems.

I'd certainly pay $50 for a Dominions 3 Expansion Pack which included a feature like that!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #7  
Old March 31st, 2007, 05:21 AM

Rathar Rathar is offline
Second Lieutenant
 
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
Rathar is on a distinguished road
Default Re: 2 Things this game desperately needs

Some interesting ideas, I have but one to offer: make preaching count as patrolling or patrolling/2 since one would have to meet and greet the people to preach no?

I wouldn't say the same would be true for rituals as I imagine diabolic wizards casting days long ceremonial rituals from within their pentagrams of protection and that doesn't provide for a ton of time to check on peoples tax payments if ya ask me!

Anyways.. Preaching= patrolling, good idea. Ritual casting=Nay!

Rathar


Reply With Quote
  #8  
Old March 31st, 2007, 06:41 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: 2 Things this game desperately needs

I'll say:

1. Disband button.
2. Multiple monthly site-searching rituals of the same type.

Fortunately, #2 looks like it will be in the next patch. That may be biasing my judgment but I'm really looking forward to it.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #9  
Old March 31st, 2007, 07:50 AM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: 2 Things this game desperately needs

1. Disband button.
2. Hold and fire command.
3. A message reminding you to pay mercs.
Reply With Quote
  #10  
Old March 31st, 2007, 07:54 AM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: 2 Things this game desperately needs

Disband - only at a cost of increasing unrest in that province. You know, annoyed soldiers set loose...
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.