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  #11  
Old January 8th, 2002, 04:02 AM
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Default Re: Intel useless?

Are you suggesting that intel defence sollects over time. So i could be storing it up forever and it would take someone years and years of projects to remove it? Why 6 million. And also if you have say 3 Intel III level projects can do they do protection even if you dont' spend points on them, they are just almost complete. I don't really understand this whole intel defence deal.

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  #12  
Old January 8th, 2002, 04:46 AM
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Default Re: Intel useless?

Given 12 projects of Counter Intel 3 (500,000 points), when they're filled up, that's 6 Mil points.

You don't have to be actively adding to a CI project, it just has to have points stored in it.
If a CI project is completed (overflowed), that is a bad thing, and you lose your stored points.
If you don't overflow the CI project, the points will remain in place until enemy ops hit.
Each blocked op uses up some of your storage, and when your defense is empty, the enemy's projects will start to succeed.
Enemy attacks cannot slip through the defense unless the defense supply is either; less that the offense cost, or maybe zero.
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  #13  
Old January 8th, 2002, 07:28 AM
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Default Re: Intel useless?

Does the 20% bonus get doubled and tripled for CI2 and CI3 projects? In other words, if you apply 100,000 points to CI3, does it defend as 320,000 or 360,000 points?
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  #14  
Old January 8th, 2002, 07:36 AM
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Default Re: Intel useless?

Wait wait wait: Counter Intelligence 2 and 3 increase the intel you can store and they boost your counter-intel strength? Isn't that a bit of over-kill?
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  #15  
Old January 8th, 2002, 05:45 PM

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Default Re: Intel useless?

quote:
Originally posted by Slaughtermeyer:
You're basically correct, counterintel level 2 doubles the effectiveness of intel points assigned to it, and counterintel level 3 triples the point value assigned to it.
This is the first time I've heard this. I don't believe that it is correct. I think that the higher levels of CI just increase the amount of points that can be stored per project.
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  #16  
Old January 8th, 2002, 07:14 PM

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Default Re: Intel useless?

Intel is a game of patience.

If your playing against the computer just 'null' it out and build all counter intel 3 and do not waste the time on it. ( say perhaps 5% of your facilities should be intel )

But if your playing in a PBW or the upcoming tcpip games against other players then you have to decide if you want to follow the 'null' or actively engage in the game of intel.

Intel greatest strenght is to use it against people who you are allied with, or to gang up on a mutual enemy and overwhelm their defences.

It does come down to number crunching in the end.

But perhaps some random events can be added to change the numbers game and add an element of chance into intel?
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  #17  
Old January 8th, 2002, 07:49 PM
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Default Re: Intel useless?

quote:
In other words, if you apply 100,000 points to CI3, does it defend as 320,000 or 360,000 points?
That would be majorly unbalancing.
The 20% bonus means that for every 100,000 points you put into a project, your enemies must use 120,000 points to defeat you.

AFAIK, the only advantage of CI 3's over CI 1's
are:
a) They store more points before overflowing
b) They might be required to protect against tech level 3 projects (but I'm not sure about this)
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  #18  
Old January 9th, 2002, 02:16 AM
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Default Re: Intel useless?

quote:
AFAIK, the only advantage of CI 3's over CI 1's
are:
a) They store more points before overflowing
b) They might be required to protect against tech level 3 projects (but I'm not sure about this)
ISTR that there's at least one upper level intel project that costs more points than CI 1 can store.
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