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  #221  
Old March 13th, 2007, 05:30 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Server needed to be restarted. Should be up and going now.
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  #222  
Old March 13th, 2007, 08:00 PM
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Default Re: Random Nations , Late Era (Players Wanted)

My internet service has disappeared; depending on the reason, it might take a day or two to get reconnected. If you folks would be willing to wait, I'd appreciate it.
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  #223  
Old March 13th, 2007, 10:26 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Okay, the problem's fixed.
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  #224  
Old March 15th, 2007, 06:16 AM
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Default Re: Random Nations , Late Era (Players Wanted)

Would anyone be interested in selling a water booster item or two?
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  #225  
Old March 15th, 2007, 11:44 AM
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Default Re: Random Nations , Late Era (Players Wanted)

PM me for water boosters.
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  #226  
Old March 15th, 2007, 06:37 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Okay, water is taken care of. Thanks, folks.
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  #227  
Old March 16th, 2007, 03:55 AM
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Default Re: Random Nations , Late Era (Players Wanted)

Man missed the last hosting. I'm hoping he wont miss the next one, but if he is about to I'll be looking for a replacement.
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  #228  
Old March 17th, 2007, 08:18 AM
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Default Re: Random Nations , Late Era (Players Wanted)

Atlantis would like to trade for water gems. We offer earth gems in return, one earth for one water.
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  #229  
Old March 22nd, 2007, 10:20 AM
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Default Re: Random Nations , Late Era (Players Wanted)

When will the filthy giants learn that their fetid bulk is not enough to allow them to stand against real cavalry? Utgard again brought all the strength it could muster to the field against our warriors, this time bringing their idol to prance around for our amusement. Spies and scouts were thick as fleas in this province, the giants had employed an assassin and our responding patrols turned up nearly a dozen spectators waiting to see our troops clash. Here is what transpired for those who had their eyes removed.

The great giant host drew up around their false goddess, a hugely fat great mother. Our heavy cavalry pawed the ground eagerly, relieved to have a break from the monotony of seiging the onetime capitol of Argatha. The giants had been thoughtful, and brought more than enough of their kin for every of our mighty warriors to blood themselves.

Having felt the sting of the giant�s frost magic in the past, our Celestial Masters began the battle by enchanting all of our forces with a winter ward, fortifying them against the chilling arts. Meanwhile, our great hero Li T�ieh-Kuai summoned a group of valkyries to harass the giant�s spellcasters, while some of our ancestor guides sent waves of shadow blasts into the giant�s ranks. Then our warriors charged forward screaming for blood, the towering forms of Celestial Soldiers hot on their heels in a second wave.

Seeing their fate glinting on the end of 12 foot ashwood lances, the cowardly earth mother summoned up the powers of the earth in a great earthquake, attempting to drop our battlemages before the battle was truly joined. This first attempt caused only mild damage for our army is uniformly dextrous, but the earth mother seemed inclined to cast this all day which could have caused a problem, so one of our Celestial Masters quickly paralyzed the fat figure to put an end to that. Our wave of thundering doom broke over the giant ranks and scores of giants were skewered in a bloody, screaming impact that cracked like the thunder our Celestial Masters rained down in the giant�s back ranks.

Such was the ferocity of our warriors that our ancestor smiths scarcely had time to finish their enchantment of them before the majority of the giants lay unmoving in the shallow snow. Stellar Cascades rained down among the giant sorcerers, and those who were not quickly paralyzed found that even their ineffective frost spells could scarcely be cast as their energy was leeched out their skin.

Our third wave of water elementals never even had a chance to join the fray as the few remaining giants ran for their lives, abandoning their paralyzed false god, prophet, and sorcerers. Not one in ten giants lived through the day, and not a single of their spell casters walked off the field. Their false goddess was drawn and quartered, her paralyzed body torn limb from limb to prevent it from regenerating and show one and all her true lack of divinity.

Having slain the only leadership the giants know, it is only humane to continue through and finish them. Let it not be said that the horselords would leave a lame horse to shuffle around in pain!
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  #230  
Old March 22nd, 2007, 11:48 AM
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Default Re: Random Nations , Late Era (Players Wanted)

Hehe, if I knew I was attacking a role-player I would have held off :/

I have never played with the giants before (I don't play SP) so I am kind of just throwing everything against the wall to see what sticks. I didn't realize that there was a defense check for earthquake or I would't have bothered. I feel as though it might be worth it just to bring out all the death casters and drop 20-30 shadow blasts and see if its worth the gems.
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