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January 12th, 2007, 02:11 PM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
Thanked 1 Time in 1 Post
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Re: EST
GMT is 5 hours ahead of EST (U.S. Eastern Standard Time). That is to say that in New York City it is 12:10PM right now, so I guess it would be 5:10 PM right now in London.
If you are in Moscow, I suppose it would therefore be 8:10 PM.
CJ
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January 12th, 2007, 03:31 PM
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Sergeant
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Join Date: Oct 2006
Posts: 243
Thanks: 0
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Re: EST
Atlantis Once again...
I must say sea nations aren't usually my cup of tea but at least this time I did not get a scale bug like one previous game. With the right scales things look a bit more hopeful.
The mysterious atlantic nation is particular interested in the peaceful rising and we look forward to meet other lesser and unholy nations for diplomacy and trading.
__________________
If you gotta shoot, shoot, don't talk.
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January 13th, 2007, 12:47 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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Turn 2
Turn 2 has been sent out.
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January 13th, 2007, 07:38 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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Re: Turn 2
If no one has any objections, I plan to post the nations that havent sent in their turns after 24 hours. This isnt to be mean, just to remind people that we're waiting on them =)
Let me know if anyone has any objections to this.
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January 14th, 2007, 04:01 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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Turn 3, and an announcement
Turn 3 will be sent out shortly.
Also, Bandar Log's player has had to withdraw from the game. Bandar Log is now controlled by the AI.
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January 14th, 2007, 06:13 PM
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Corporal
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Join Date: Aug 2006
Posts: 82
Thanks: 0
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Re: Turn 3, and an announcement
I would suggest setting the AI to at least difficult level and defensive personality - to diminish the probability of a player taking advantage and get himself a nice second castle. But It's too late.
Anyway, it's a pity to see Seagull go. Hope we meet in some other, future, game.
Best,
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January 14th, 2007, 06:19 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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Re: Turn 3, and an announcement
Unfortunately, the game doesn't give me the choice of setting the AI level. So yes, whoever is near Bandar Log will have an advantage. Nothing to do about it now, however.
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January 15th, 2007, 02:05 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Turn 4 Sent Out
Turn 4 has been sent out.
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January 17th, 2007, 03:58 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Turn 5
Turn 5 has been sent out.
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January 18th, 2007, 09:40 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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Re: Turn 5
I did say that I wouldn't be too hard about having turns in on time, but i'm thinking of implementing a turn a day rule in this game, at least during these early turns where there's not much reason it should take longer than 24 hours to send your turn in.
Obviously if you have some pressing personal business that requires a slight delay i'm amicable to giving anyone an extension, but I feel as though the first few turns have been taking longer than they need to.
Does anyone have any objections to picking up the pace a bit?
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