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  #1  
Old December 12th, 2006, 11:37 PM

hanez hanez is offline
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Default Sailing

I have some commanders that have sailing, it says "this commander can take his men across the sea". But when I try to move him on a water territory it doesnt work. What am I doing wrong?
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  #2  
Old December 12th, 2006, 11:45 PM
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Default Re: Sailing

Sailing lets you move across Water provinces, provided you start and end your move on a Land province. I suppose it would cause programming trouble if a Water nation fought a Sailing nation in the water. When it comes down to it, it's really more of a thematic ability than anything else.
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  #3  
Old December 13th, 2006, 02:55 AM

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Default Re: Sailing

Oh, so sailing is crappy.

What am I supposed to look for in a commander to bring the whole army in the water?
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Old December 13th, 2006, 03:13 AM
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Default Re: Sailing

You may have to research Thetis' Blessing in the Enchantment tree, but be careful because I've had entire armies drown after the pretender died and the enchantment broke.
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Old December 13th, 2006, 03:39 AM

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Default Re: Sailing

You can also forge water breathing items.
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  #6  
Old December 13th, 2006, 06:04 AM
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Default Re: Sailing

Sailing can move your forces quickly. Sailing commanders are great for raiding, great for taking those few island provinces, great for moving a force into enemy backyard, rampaging there for a while and then joining your main force in two turns, etc. In some maps, it can also be used for very fast movement of troops in your own land.

But it doens't get you underwater, that's true. To do that, you need:

1) units/troops capable of going underwater
2) item that lets a commander and/or units go underwater
3) Thetis' Blessing

It's easy to get items that let commanders go underwater, and you'll probably find at least one of: Shamblers, Ichtyids, Mermen in one of your provinces. Many undead can also go underwater, including all longdead and all soulless.
Air gives you Barrel of Air, Water gives you Sea King's Goblet and Nature/Water gives you Manual of Water Breathing. There are also lesser items that let you bring 10 or so units underwater.
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Old December 13th, 2006, 06:21 AM

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Default Re: Sailing

Sailing is actually an excellent mobility power, depending on the layout of the map. Try playing MA Vanheim on Urraparrand. If you want a commander who can lead all their troops into water, take a Lady of Fortune as your pretender. She has the special ability of leading armies under the sea.
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  #8  
Old December 14th, 2006, 07:54 AM
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Default Re: Sailing

If you're sailing, and you look around, and you're at the bottom of the ocean...that's not a good sign!
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