.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 1st, 2006, 12:08 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Modding Question about Game Setup

In the Empire setup during game setup I see that the choices of planets and atmospheres come from the PlanetPhysicalType.txt and AtmosphereTypes.txt files respectively. Is there a way to keep the planet and atmosphere types without giving the player all those options? For example can I stop a player from picking �None� and �Ice� at game startup but keep both as potential planets for colonizing later?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
Reply With Quote
  #2  
Old December 1st, 2006, 12:22 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modding Question about Game Setup

Well, you can't block atmosphere choices as far as I know.

You could unlink the colonization techs from the homeplanet, however.
That wouldn't prevent a player from choosing Ice, say, but you could change the picture used in race setup to have a big red X over it and thus discourage people from picking a bad type.
Reply With Quote
  #3  
Old December 1st, 2006, 01:46 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding Question about Game Setup

I was thinking of doing just that same thing! I have managed to edit out other options in the MainString.txt file. However I had to enter �No Longer Used� or the blank lines would cause the boxes to bunch up and look weird. I tried to delete and renumber the lines but the total number of lines appears to be hard coded as the game complained it didn�t have the right amount and stopped working. Am I the only person that has started moding this file? I suppose I will have to create yet another thread in the Knowledge Base. That will have to wait till tomorrow as I am just too sleepy. Besides I would like to spend some *ahem* quality time with the wife if you know what I mean� Night SJ meet you back here after my surgery.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
Reply With Quote
  #4  
Old December 1st, 2006, 06:58 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding Question about Game Setup

Ok I have replaced the ones I didn�t need with a black circle and the words �NOT USED� in white letters within the circle. Not that I am that far yet; however, I wanted to ask anyway. I know in SE4 we could make asteroids planets; can we still do this?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
Reply With Quote
  #5  
Old December 1st, 2006, 11:27 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modding Question about Game Setup

Actually, its probably easier.
You could add Volcanic and Water surface types, for example. Asteroids would be just one more option.

Hrm...
I suppose, if you really wanted to go nuts with it, you could clear all of the atmosphere types, and add a whole lot of surface types...
Types such as:
- "Rock - Oxygen"
- "Rock - Hydrogen"
and so on...

That would allow you to limit colonization by "atmosphere" (which is now a surface type), although it would also prevent you from modding in atmosphere converters.
Reply With Quote
  #6  
Old December 2nd, 2006, 01:30 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding Question about Game Setup

To meet my needs I only needed to remove the colony modules for ice and gas. After that the problem was stopping a player from taking them, then moving on to colonize rock. You can see the exploit here so I won�t bore you with the rest. Asteroids� good they are the last colony type I need to add. No atmosphere converters for me. You have to take it as it comes!

Now here is an interesting tid-bit for the UI file. I changed Rock Planet tech area for colonization from Rock to Industrial Tech (one of my two master tech areas). So by default you start at Industrial Tech 2, I did it this way so the mod could be retro engineered. Anyway I started a test run and wouldn�t you know; it overrode my setting to start at Industrial Tech 2 and started at Industrial Tech 1. Odd�
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
Reply With Quote
  #7  
Old December 2nd, 2006, 07:43 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modding Question about Game Setup

Yeah, SE always forces your starting colony tech to level 1.

If you obfuscate the tech requirement formula, you might be able to get SE5 to avoid setting the tech level.


You could also make a zero cost, one-level throwaway tech area for colonization, which requires Industrial Tech.
SE5 would then set that to one, and leave industry alone.
Reply With Quote
  #8  
Old December 2nd, 2006, 07:58 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Modding Question about Game Setup

I decided to remove the Industrial Tech requirement and leave it with no tech area assigned. Then I placed the Colony Module component under Industrial 2 (in case of retro tech later). Finally I assigned the gas and ice planets to �Can Not Be Colonized� tech. That worked perfect. In my minds eye Industrial 1 is from the industrial revolution to a point further along in the information revolution than we currently are. I see humankind reaching that point sometime between 2010 to 2020. Then Industrial 2 is from the information revolution to the threshold of intra-system travel and a bit beyond for safe measure.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.