Hi Guys
I gotta say, the level of support for this game is tremendous.
I know Andy and Don are busy guys and they still take the time to answer all these questions...brilliant effort there by those chaps. I, for one, never take it for granted.
Kongxinga, you may feel like a noobie but I can tell from your questions that you are no fool. You'll soon be up and running with this game, you just need some practice.
I seriously suggest reading the Game Guide from beginning to end, you will learn SO many tricks and gain plenty of understanding of the way these guys have put this version of Steel Panthers together. Also browsing this forum and looking for topics of interest. I have gleaned many tricks from reading the discussions of others here.
Can I suggest that you play the campaign supplied with the game, 006 "China '37". From your posts I know that you wish to play as China but while you are waiting to get your Long Campaign off the ground you could learn many things by commanding Japanese forces in the same theatre, both about their troop's abilities and those of the Chinese forces.
It is a very well designed campaign, 7 battles I think, and has many different types of battle. It would be a great way to start to get to grips with this version of the game and the units in '37 are not too different from the earlier units. There's plenty of cavalry action which is great fun and you must master the basics of the support units to achieve victory which will get you much more used to the speed of units and their ability against different targets. You'll soon see which Chinese tactics and units are causing you the most trouble :-)
The WAW version of this game (as I understand, I never play that version...why bother :-)) treats arty delays in quite a different way. As you say, some are short enough to land at the end of YOUR turn.
I prefer the system here where you have to have the skill to plot your arty where you "think" the enemy will be. I enjoy seeing my arty do a good job of breaking up an attack where I predicted it was going to be in X turns. The skill is in using the shift fire options and FO/X0 units with LOS to master your arty support or at least make the most of it.
ALWAYS use a FO to plot arty (it's the first unit I buy!). Arty plotting is much faster and more accurate even when they have no LOS. Then use an XO in LOS, and as was mentioned, to "shift" the fire by entering the arty plot screen with the LOS unit and using the "shift fire" tab which brings up a red circle.
You can move the landing/aiming point of the tube/battery etc that you are dealing with by 2 hexes for only 0.1 delay (actually that's for an FO. It's 0.2 for any other X0 unit). So, even for an X0 unit, you can shift fire 4/6 hexes for a full delay of only 1 turn or so.
Using small shifts you can keep units firing turn after turn (at a decreased rate of fire as any delay means a few less shells will fall per turn) and make a "creeping barrage" in front of your advance through the forest, or chase infantry around the map and keep them suppressed.
In a campaign I do provide some transport for my A0 and Forward observer. It is correct that their vehicles will be targeted by air units but you can always unload the unit at the end of each movement and if hit, they stand a better chance of surviving. Move slowly, less than half allowed movement and suffer less casualties when attacked, also have better accuracy when firing and better spotting ability.
Be careful with those units and maybe use them to carefully mop up some enemy stragglers near the end of the battles, thus giving them some kills and improving their experience ratings. In my opinion, experience and morale ratings are more important than arty/inf/armour command ratings.
Kills get your experience up. The first five are the most important.
I enjoy campaigns because I have to be very careful to protect core units that have good experience. It's great fun to launch a rescue mission to provide cover and transport for a high rated tank crew that have survived their tank being brewed up. Or to spend 15 turns quietly manouvering a scout or FO that has been cut off by the enemy.
Set you ranges low using the "y" key or even turn your weapons off. Move SLOW..one turn at most and resist the temptation of firing. That way you can sneak through almost any enemy position, especially if they are moving or are "green" troops.
Can I also suggest trying PBEM against human opponents. It is the true strength of this game. The best AI, and this AI is very good and always improving, will always be worse than an average human opponent.
Try
www.theblitz.org for a friendly group of gamers with a strong Steel Panthers ladder (all versions). There are mentors who will gladly take you through your first PBEMs and provide help and answers to your questions...I should know, I'm one of them :-)
Feel free to ignore any of the above! Just trying to help eh. It's a great game.
Join The Blitz and I would be happy to mentor you for PBEM in winSPww2. My name there is Walrus.
Cheers
SGT