.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old November 4th, 2006, 03:13 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Agrajag said:
Maybe here lies the problem, you are too used to dom2's death scale, which was almost a no-brainer.
This here is dom3, a whole different beast.
Other than the effect on old age afflictions, Dom3's death scale is identical to Dom2. A death 3 scale should be a no-brainer for Abysia, just like a heat 3 scale is, or a drain 3 scale is for Ulm. This is one of the nation's advantages to offset their use of the second weakest type of elemental magic and slightly overpriced troops.
Reply With Quote
  #42  
Old November 4th, 2006, 04:16 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Archonsod said:
Well, it's your choice whether to work around a nation's disadvantage or not. Abyssia is one of the few nations whose only real disadvantage is rather trivial to bypass.
A 10 blood slave cost for every single mage you recruit is not trivial. It's a massive cost that will become 30 or 40 slaves per turn at a minimum.
Reply With Quote
  #43  
Old November 4th, 2006, 04:25 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
Other than the effect on old age afflictions, Dom3's death scale is identical to Dom2.
But that's a serious effect, don't take it too lightly.

Quote:
A death 3 scale should be a no-brainer for Abysia, just like a heat 3 scale is, or a drain 3 scale is for Ulm. This is one of the nation's advantages to offset their use of the second weakest type of elemental magic and slightly overpriced troops.
But that's more of a thematic problem than a balance problem. I don't think death should be a no-brainer for Abysia, nor do I think Drain is currently a no-brainer for Ulm (if you don't plan on using your national mages for research [which makes sense, since they aren't very good at it] it can really hurt)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #44  
Old November 4th, 2006, 04:47 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Agrajag said:
But that's more of a thematic problem than a balance problem. I don't think death should be a no-brainer for Abysia, nor do I think Drain is currently a no-brainer for Ulm (if you don't plan on using your national mages for research [which makes sense, since they aren't very good at it] it can really hurt)
If you aren't planning to use Master Smith's for research, then what _are_ you planning to research with? And how are you going to pay for the almost required productivity 3 scale without taking drain 3? Even worse, your troops will be slaughtered by MR negates effects without the drain scale helping to protect them.

Death should certainly be an automatic choice for Abysia, or else their death scale resistance provides them with no actual benefit. Instead, they suffer worse from it than most nations thanks to their universally old fire mages. Or would you argue that Caelum should sometimes not take cold 3? If playing nations thematically isn't a powerful way to play them, then something is probably wrong with how they are balanced.
Reply With Quote
  #45  
Old November 4th, 2006, 04:52 AM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Nations that seem strong/weak

If in a future patch or mod the Blood spell Rejuvenate took away old age afflictions in addition to making them younger I'd consider the death scale a good choice. I also think, the way the death scale currently effects Abysia, that playing the death theme isn't a good idea. The effects of the death scale on Abysia specifically definately needs to be looked at and adjusted as I don't think the tradeoff is worth it.
Reply With Quote
  #46  
Old November 4th, 2006, 06:15 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
If you aren't planning to use Master Smith's for research, then what _are_ you planning to research with?
The Master Smith. Right until the point I find an independant mage
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #47  
Old November 4th, 2006, 12:31 PM

NickW NickW is offline
Private
 
Join Date: Oct 2006
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
NickW is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
A 10 blood slave cost for every single mage you recruit is not trivial. It's a massive cost that will become 30 or 40 slaves per turn at a minimum.
If you are buying mages in that much bulk you can afford to lose a few. Think of it as the expense for balancing out the free design point from a death-3 scale.
Reply With Quote
  #48  
Old November 4th, 2006, 02:43 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
NickW said:
If you are buying mages in that much bulk you can afford to lose a few. Think of it as the expense for balancing out the free design point from a death-3 scale.
Why should there be any kind of balancing factor? Abysia was certainly not anywhere close to overpowered in Dom2, being a fire nation, so why was it necessary to nerf them, (And Marignon), so terribly in Dom3?
Reply With Quote
  #49  
Old November 4th, 2006, 04:55 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Nations that seem strong/weak

It's also a blood nation though. Blood is Good. But I do think that old age hit abysia too hard.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #50  
Old November 4th, 2006, 09:15 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Nerfix said:
It's also a blood nation though. Blood is Good. But I do think that old age hit abysia too hard.
Early and middle age abysia can only build blood hunters in capitol, so it's a pretty crappy blood nation.

LA abysia however trades battlemages for blood hunters in it's non-capital castles, so they can at least get a good blood income.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.