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  #11  
Old November 2nd, 2006, 01:47 PM
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paradoxharbinger paradoxharbinger is offline
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Default Re: New Mod: The Hive

how about some little stealthy bugs and a stealthy commander, but they need to eat lots: "the swarm moves at night and burrows deep into the ground before dawn to avoid detection, the only sign of their presence is the destroyed vegetation they leave behind them".

not sure how it works, since i have never used a stealthy army before, but could something like this possibly be used to starve an enemy army?
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  #12  
Old November 2nd, 2006, 03:28 PM
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Default Re: New Mod: The Hive

"Another alien race with astral...."

The lower commanders have no astral per se, they are able to command and that's about it. The queens and the rogue males have developed their command abilities significantly as they have to control other commanders, and often from a distance. Because of this, they have developed other astral powers as well.

The rogue males also develop additional magic skills, as they have brains, are independant, live longer than the other post-larval forms, and already have rudimentary magical abilities in astral. Young rogue male is astral 1 random 1. Old rogue male is astral 1 random 2.

Commanders generate supply as 10X size. So a Small Brain post-larval form would generate 20 as it has a certain amount of mass for regurgitant of honey material. Workers constantly bring it anything organic (bodies, hay, grain, tree limbs) as they travel, and it constantly generates regurgitant that the workers eat. The workers are also eating meat etc. as they travel (the bodies of the slain foe, cows, dogs, anything). A Large Brain generates 30 supply, and a Queen generates 40 as she squelches, oozes, and clicks her regal way from province to province....

One thing to remember is that they aren't really insects--they are closer to insect than anything else in this universe though.
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  #13  
Old November 2nd, 2006, 04:30 PM

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Default Re: New Mod: The Hive

Quote:
Uh-Nu-Buh said:

One thing to remember is that they aren't really insects--they are closer to insect than anything else in this universe though.
That would actually make Nature inappropriate, yes? They're not "natural" beings. Are there any other nations that are Astral/Earth focused? That may be innersting.
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  #14  
Old November 2nd, 2006, 04:31 PM

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Default Re: New Mod: The Hive

Earth mages with Teleport? (Very fast tunneling...)
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  #15  
Old November 2nd, 2006, 06:32 PM
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Default Re: New Mod: The Hive

This mod sounds way cool. Good luck with it, and I'll be checking back now and then. I assume there will be some shapeshifters? Too bad it's hard to mod autospawning. Also, I like centipede-like dudes with trample.
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  #16  
Old November 2nd, 2006, 10:35 PM
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Default Re: New Mod: The Hive

I'm just going to upload the file. Rename it from .txt to .dm and put it in your mods directory, then activate the mod in DomIII. It sounds like people are getting some wrong ideas about it. I've been playing with it for over a week, and tried a lot of different ideas, units, specializations, etc. It's releasable, if not perfect. I will welcome comments from people who try it out.

It is definitely weird to play.
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  #17  
Old November 2nd, 2006, 10:50 PM
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Default Re: New Mod: The Hive

Tactics to use For: intersperse one advanced unit for every 10-15 Workers. I like the Impregnator, because they are great morale breakers. Put some Manipulators in there for sheer damage power. Soldiers are good and inexpensive for what you get--but they can't swarm. The swarm tactic really works. Plan on 2:1 odds at least, 4:1 if you want to make sure you win. Storming castles is extra hard--expect high losses.

Tactics to use Against: arrows--lots and lots of arrows! Target the larger critters to get rid of the Impregnators. Put a mass of spearmen out front and have them wait. Give your archers a chance to do their work. Knights clean up for the most part--they are heavily armored and have multiple attacks. Midget Masher items. Anything that tramples makes a mess of these guys--chariots, elephants, iron pigs.
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  #18  
Old November 2nd, 2006, 10:55 PM

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Default Re: New Mod: The Hive

What kind of graphics are you using?

-Frank
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  #19  
Old November 2nd, 2006, 10:58 PM
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Default Re: New Mod: The Hive

Another try at uploading the file....
Attached Files
File Type: txt 466358-TheHiveV1.0.txt (7.4 KB, 116 views)
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  #20  
Old November 2nd, 2006, 11:02 PM
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Default Re: New Mod: The Hive

No graphics yet. I'm not a graphics genius. I will probably do some rudimentary stuff with bug shots from the net reduced to 16X16 for the small drones up to 48X48 for the leviathan.

If someone else wants to do the graphics, please feel free!!
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