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  #11  
Old October 26th, 2006, 08:52 PM

thejeff thejeff is offline
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Default Re: Not sure I\'m getting mechanics right

There's no randomness to see if the missile deviates.
However:
:quote: The game will randomly determine whether the missiles deviate long or short, left or right, or some combination. The actual distribution is a bell curve -- most projectiles will fall within the middle of the deviation range, but some will land at the extremes.

I would assume that the peak of the bell curve is actually the target square. Your missile can deviate, but can deviate 0 squares. Counterintuitive, but makes sense mechanicly. (And matches observed results. No noticeable holes in arrow spread patterns.)

I'd also correct my previous assumption. The manual is inconsistent about max deviation. When the example calculates the deviation of 10, it specifically says, "maximum deviation is 8 x 1.25, or 10 squares" ignoring the division by Precision mentioned in the text. I'd assume the example is wrong, since deviations greater than the range don't match what I've seen in the game.
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  #12  
Old October 26th, 2006, 08:53 PM
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Corwin Corwin is offline
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Default Re: Not sure I\'m getting mechanics right

Quote:
Arralen said:
Quote:
PhilD said:
Actually, the Dom3 manual describes the turn sequence as:

6. Magic battles

11. Assassinations

14. Movement battles

15. Castle storming

24. Dominion


so it looks like this changed with Dom3.
Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:

8. Prayers - Prophets are declared and gods awaken.

24. Dominions - All dominion spread (for whatever reason) is conducted now



Agreed, it seems to be likely scenario to me. If this is the case than 24's description may be slightly misleading, since it leads reader to believe that dominion preaching also falls into that category.
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  #13  
Old October 26th, 2006, 08:59 PM
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Default Re: Not sure I\'m getting mechanics right

It is explicitly state (at another point, though), that dominion increases from preaching do not spread to neighbouring, but only affect the provinces the preachers are in ...
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  #14  
Old October 26th, 2006, 09:08 PM
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Default Re: Not sure I\'m getting mechanics right

Quote:
Arralen said:
It is explicitly state (at another point, though), that dominion increases from preaching do not spread to neighbouring, but only affect the provinces the preachers are in ...
I know. However some new players may be confused by this.
IMHO it might be better to distinguish more clearly in these descriptions between dominion *increase* from temples and dominion *spread* from the temples, if they indeed happen in different phases. That's why I said it may be slightly misleading.
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  #15  
Old October 27th, 2006, 05:58 AM

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Default Re: Not sure I\'m getting mechanics right

Quote:
Darrel said:
The manual made it sound like there was no randomness to determine if the archer hits the square he is aiming at. it is strictly a formula based on precision. If the unit you are aiming at is close it will always hit the square, if it is far it will never hit. Is that right? The precision descriptions had me confused. It sounded like we needed another command for our archers. 'Shoot at our own troops.' Only way to make sure that they are safe.

For another question that wasn;t described in the manual, how does head protection differ from body protection? When a hit is made is it some how determined if it was the body or the head that was hit, and the game uses the appropriate protection score. Or are the two protection values simply just combined into one.
Precision : no, the manual gives the formula for MAX deviation, so any shot will deviate 0-MAX squares, undoubtely with some bell curve distribution.

Head Prot : the game now tracks separately head (helmet) and body (armor) protection, with 80% of hit to body and 20% to head.
(I remember having read that somewhere but can't recall where ).
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  #16  
Old October 27th, 2006, 01:01 PM
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Default Re: Not sure I\'m getting mechanics right

Quote:
Arralen said:
Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:

8. Prayers - Prophets are declared and gods awaken.

24. Dominions - All dominion spread (for whatever reason) is conducted now

Yeah, I had a close look at the manual when I wrote my post. The description for "prayers" only mentions pretender recalling/awakening and prophets, not "preaching". I don't think "preaching" matches "prayers". "Dominion spread", OTOH, does match "preaching", whose only game effect is, precisely, dominion change.
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