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October 26th, 2006, 06:15 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: Vampires?
There was a lot of discussion about it. Here's some of it:
http://www.shrapnelcommunity.com/thr...5751&Forum=f74,f82,f127&Words=cheating&Searchpage=0&Limit=100&Ma in=285610&Search=true&where=bodysub&Name=&daterang e=1&newerval=5&newertype=y&olderval=2&oldertype=y& bodyprev=#Post285751
-Frank
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October 26th, 2006, 06:21 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Vampires?
Dom II VQ was the premier chassis for pretender. Especially if you don't use CB. You get tons of free points with sloth 3, death: 3, misfortune 2. Counting the necessary Order 3, Magic: 3, that gives you 580 points, 150 less for the VQ. If you can't buff dominion and paths high enough for your VQ with 430 free points, I have no idea what you're doing with her then. That said, it is still safe to say that VQ is excessively nerfed in Dom III, but to say she was a consolation prize for Lord of the Wild is just misinformation.
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October 26th, 2006, 07:11 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Vampires?
Just remove Immortality and add Ethereal and Recuperation for all vampires. Problem solved. No more cheap tactics.
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October 27th, 2006, 12:16 AM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Vampires?
So, basically, she'd be a Ghost King with Blood Magic?
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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October 27th, 2006, 12:35 AM
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Private
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Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
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Re: Vampires?
Quote:
UninspiredName said:
So, basically, she'd be a Ghost King with Blood Magic?
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Ghost king doesn't have recuperation or immortality to heal from afflictions in Dom3
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October 27th, 2006, 03:25 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Vampires?
The queen isnt the problem. The vampires are. Its like throwing the baby with the bath water.
You have got to have ethereality to simulate immunity to normal weapon, and recuperation to simulate their self healing ability. Otherwise its not a vampire. Add 1000-3000 max age and why do you need immortality for? Immortality is thematically correct for high power vampires(like vampire lords).
Its a very simple mod in any case.
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October 27th, 2006, 04:53 AM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Vampires?
Quote:
Action said:
Quote:
UninspiredName said:
So, basically, she'd be a Ghost King with Blood Magic?
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Ghost king doesn't have recuperation or immortality to heal from afflictions in Dom3
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But then the only real difference would be recuperation. I said basically like a Ghost King...
At any rate, I think the VQ is about as thematically sound as it gets, considering this game's world seems [b]heavilly[/i] based off the D&D campaign settings. Going by the sourcebooks there, Vampires are really resistant to normal weapons because of their regeneration ability, and flee in Gaseous Form if 'killed' by normal means. So regeneration and immortality seem just about right.
>_> And why are we talking about nerfing her even further?
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