.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old October 25th, 2006, 02:47 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Broken Nations

Quote:
Corwin said:
EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
They can deal with triple numbers, easily. In fact, even the non-sacred units might be able to deal with twice or thrice their numbers without many losses. Between Glamour, Shield and mediocre protection, arrows will only rarely effect them.

Whether or not EA Vanheim's sacred units are weaker than those of other Vanir nations is irrelevant, because MA/LA Vanir are EXTREMELY good, and even if the normal Vanir are weaker, they can be VERY good.

Also, for some reason you only seem to regard the nation's sacred units when considering their worth. EA Vanheim against MA Vanheim could turn very nasty, because the latter wouldn't know a thing about the former's armies before battle. Also, while in later ages only the sacred troops can go stealth-raiding, in EA they can use somewhat cheaper Huskarls and Hirdmens for it as well.
Reply With Quote
  #52  
Old October 25th, 2006, 02:47 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Broken Nations

Quote:
Cainehill said:

I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
Flaming arrows doesn't do much against vans in dom3. Which may or may not be relevant.
Reply With Quote
  #53  
Old October 25th, 2006, 02:52 PM
Manuk's Avatar

Manuk Manuk is offline
Second Lieutenant
 
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
Manuk is on a distinguished road
Default Re: Broken Nations

I have a partial solution for early blessed troop's rush.

The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.

That way bless will be equal in power but not so blitzy.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
Reply With Quote
  #54  
Old October 25th, 2006, 04:09 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Broken Nations

Nice idea Manuk.
Reply With Quote
  #55  
Old October 25th, 2006, 04:24 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Broken Nations

Quote:
Endoperez said:
Quote:
Corwin said:
EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
They can deal with triple numbers, easily. In fact, even the non-sacred units might be able to deal with twice or thrice their numbers without many losses. Between Glamour, Shield and mediocre protection, arrows will only rarely effect them.

Whether or not EA Vanheim's sacred units are weaker than those of other Vanir nations is irrelevant, because MA/LA Vanir are EXTREMELY good, and even if the normal Vanir are weaker, they can be VERY good.

Also, for some reason you only seem to regard the nation's sacred units when considering their worth. EA Vanheim against MA Vanheim could turn very nasty, because the latter wouldn't know a thing about the former's armies before battle. Also, while in later ages only the sacred troops can go stealth-raiding, in EA they can use somewhat cheaper Huskarls and Hirdmens for it as well.
You have some valid points there, I agree. But I was just surprised that people keep telling how both EA Vanheim and Helheim are overpowered with F9/W9 bless, when in fact Helheim's sacred troops are significantly more powerful (and different) than EA Vanheim, as both you and Nerfix agree. That's why I concentrated on sacred troops in my post, and not on non-sacred troops, since Huskarls/Hirdmans that you mentioned are clearly not affected by bless or lack of it.
Reply With Quote
  #56  
Old October 25th, 2006, 04:44 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Broken Nations

Quote:
Manuk said:
I have a partial solution for early blessed troop's rush.

The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.

That way bless will be equal in power but not so blitzy.
Another idea is organizing a game where no pretenders can have any magic path above 6... this way the blessing bonus is not so extreme.

OR

Another idea is where each player will be creating a pretender for one of their random opponents. All pretenders being created must not have more than 9pts left over. The host then randomly assigns each player a pretender, but no player can have the pretender they created. Any negative scale must have an equal positive scale and any magic path given to the pretender must be at least 4.
__________________
There can be only one.
Reply With Quote
  #57  
Old October 25th, 2006, 04:49 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Broken Nations

I agree they are different, helheims are faster and alot harder to hit but vans, point for point are more damaging. Try a f9d9 van, for the gold cost they get the same number of attacks as helheims sacreds but they also have beserk AND d9, the bane of SC's. They would also be god-like vrs niefelheim (their size 2 lets them easily gang up on giants, the f9 destroys niefel giants and the d9 destroys jarls with fire resistance ect). You could also go f9, dormant pretender and decent scales with van, still having very good troops and also being able to mass produce your great, underpriced infantry.
Reply With Quote
  #58  
Old October 25th, 2006, 05:11 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Broken Nations

Part of the "heims" discussion seems based on people who are trying to play them the same. Its part of the problem with many of these discussions.

A "tank commander" style of player will love Ulm, maybe Jotunheim, and Abyssia, possibly Pythium. And they will hate nations like Pangaea and Caelum. They will declare some nations to be broken or vastly in need of more armored troops.

A "researcher" would hate Ulm and love Arcos. A Stealth player would hate Arcos. Personally I play alot of "stealth" or "defensive". Usually I would do alot more breakdown of the styles but today isnt a prime day for me but I think the point is still valid. If you arent playing a nation in a way to make the best uses of what it HAS then you cant declare it broke.
You can only declare that it doesnt play like your favorite nation.
IMHO
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #59  
Old October 25th, 2006, 05:18 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Broken Nations

Quote:
Gandalf Parker said:
Personally I play alot of "stealth" or "defensive".
Most games I play are multiplayer... but it sure would be nice if the AI opponents knew how to make stealthy attacks with the stealthy nations.
__________________
There can be only one.
Reply With Quote
  #60  
Old October 25th, 2006, 05:23 PM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Broken Nations

Quote:
NTJedi said:
Quote:
Gandalf Parker said:
Personally I play alot of "stealth" or "defensive".
Most games I play are multiplayer... but it sure would be nice if the AI opponents knew how to make stealthy attacks with the stealthy nations.
I've seen them do it, but not often. I think it's because they tend to mix in non-stealthy troops which prevents them from doing it, but if they just happen to have only stealthy troops, like AI with early game Kailasa, you'll see them sneak to a weak PD province and attack.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.