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  #11  
Old October 24th, 2006, 11:39 AM

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Default Re: Suggestions for more informative messages

Yeah, as a total noobie, I've gotta say, the messages could be greatly improved. I think the suggestions are pretty spot on and straightforward and I very much support them...and more informative messages don't prevent anyone from wathcing their battles. Not all of us like the suspense...
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  #12  
Old October 24th, 2006, 12:21 PM
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Default Re: Suggestions for more informative messages

I you don't like the suspense you can click on the messages. If you like the suspense you cannot avoid to see the titles. It's the only problem for me. As an option I've nothing against the first idea, as well as I'm all for more informations *inside* the messages.
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  #13  
Old October 24th, 2006, 12:36 PM
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Default Re: Suggestions for more informative messages

I could do without the "suspense" of knowing whether or not my third of twelve Dark Knowledges was successful.
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  #14  
Old October 24th, 2006, 12:45 PM
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Default Re: Suggestions for more informative messages

Of course we're disregarding feelings of others. There can be only one

I don't think it was meant as an attack or anything. Lighten up.

I too would like more of a breakdown on which troops survived. And these are good suggestions.
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  #15  
Old October 24th, 2006, 12:54 PM

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Default Re: Suggestions for more informative messages

Quote:
Twan said:
I you don't like the suspense you can click on the messages.
What I want is to be able to get a quick overview of how the turn went, and suspense be damned. To me, Dominions has never been a game of suspense in the first place. To me it's a strategy game, and I want information, not suspense.

It really is an either/or choice here. Either a quick, easy overview of information, or suspens. We can't have both; and my vote goes towards information.
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  #16  
Old October 24th, 2006, 01:11 PM
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Default Re: Suggestions for more informative messages

I'd prefer to see more for everything except battles. I'm not sure about battles, but there's no suspence in "A mage has cast X to look for site of Y - did he find anything?". The suspense in most cases comes from "A forest, and a mountain, the mountain one was at Death 3 when I conquered it, and it didn't have that high dominion then, but there's a Library there already." or from when the target province for a spell was chosen.
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  #17  
Old October 24th, 2006, 01:20 PM
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Default Re: Suggestions for more informative messages

Quote:
Morkilus said:
I could do without the "suspense" of knowing whether or not my third of twelve Dark Knowledges was successful.
I think there is a consensus on this one.
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  #18  
Old October 24th, 2006, 01:27 PM
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Default Re: Suggestions for more informative messages

There is.
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  #19  
Old October 24th, 2006, 01:33 PM
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Default Re: Suggestions for more informative messages

All good, except battle: I like the suspense too!
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  #20  
Old October 24th, 2006, 01:38 PM
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Default Re: Suggestions for more informative messages

I don't like checking if it was the Storm General or my pretender god who kicked the bucket.
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