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  #11  
Old October 20th, 2006, 09:39 AM

RonGianti RonGianti is offline
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Default Re: Doing a simple mod in SEV

Quote:
Spoo said:
Did you increase the number of system names? It was noted in another thread that there are only 100-some system names in the stock game.
I did. I grabbed the systemnames.txt that someone posted here (sorry, forget who!) and used that. It has something like close to 300 names, iirc.
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  #12  
Old October 21st, 2006, 04:04 AM

StarHunter5 StarHunter5 is offline
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Default Re: Doing a simple mod in SEV

Quote:
Kamog said:
That galaxy generation button causes the game to crash if you click it multiple times. I have increased the number of systems to 255 and generated a new map. I didn't like how it looked, so I clicked it again to generate a new one. This time the map was created much more slowly. It got slower with each new map, and then after one or two more tries, the game crashed with an access violation.

The reason I kept generating new maps because I don't like to have my warp lines crossing each other. In SEIV, I used to keep regenerating new maps until I got one that doesn't have any warp lines crossing. In SEV, you can't do that because it crashes.
It appears that when you generate a new map the game does not clear the memory of the last map, therefore every time you generate a map it uses more and more memory until the computer runs out.
The game should check to see if there is a map in the memory and if there is a map it should free that memory, that should solve the problem.
However that is something that has to be done in the program, so that means they will have to fix this in a patch.
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