.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 25th, 2006, 11:28 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Summary of armor chances in Dom 3?

So, what exactly the shields do now? What determines the chance to block, how the blocking can be pierced etc.? Do they contribute to total armor of the unit, and if they do how?

Same for helmets. How much they they contribute to total protection and so on. Does unit with 15 prot helm hit on the head with a Maul take damage, how likely is it to get hit on the head etc,
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #2  
Old September 25th, 2006, 11:41 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

Quote:
Nerfix said:
So, what exactly the shields do now? What determines the chance to block, how the blocking can be pierced etc.? Do they contribute to total armor of the unit, and if they do how?

Same for helmets. How much they they contribute to total protection and so on. Does unit with 15 prot helm hit on the head with a Maul take damage, how likely is it to get hit on the head etc,
I'm not the manual guy, but I'll try to sum it up. This might be wrong; this is just how I think it works.

There are two units, A and B. A has attack of 11 with his weapon, B has defense of 10 without a shield.

A tries to attack B. If B has no shield, attack and defense are compared to each other just like in DomII.

This changes if B has a shield. I'll use these fictional stats in the example.
Protection, shield: 14
Defense: -1
Parry: 5

If B has a shield, and A misses B's defense without the shield's parry bonus, nothing happens. There are no more effects than on a normal miss. Bigger shields lower defense. B has effective defense of 9.
If B has a shield, and A gets past B's defense but is stopped by B's parry value, the shield protection is added to B's protection. If A's attack rating is over 9 but less than (9+5) the defense+parry total of B, B has 14 higher armor for blocking that hit.


I'm even less sure about the helmets. I think Protection, Head values is used instead of Protection, Body whenever someone hits head instead of other bodyparts. I'm not sure which variables affect the chance of a head-hit. It's harder to hit bigger creatures' heads with short weapons, or something like that. Some afflictions are limited to head-hits (feeble-mindedness, eyeloss, etc).

That's all.
Reply With Quote
  #3  
Old September 25th, 2006, 11:47 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

Hang on, so if the defender parries he gets Shield prot + normal prot for protection purposes?

As for helmets, how much say a 12 prot helmet contributes to total protection? Is there some percentage or something? I remember you posted some of the values at some occasion.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #4  
Old September 25th, 2006, 12:29 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

Quote:
Nerfix said:
Hang on, so if the defender parries he gets Shield prot + normal prot for protection purposes?

As for helmets, how much say a 12 prot helmet contributes to total protection? Is there some percentage or something? I remember you posted some of the values at some occasion.
I don't think there's any "total protection". The number shown in the unit view is just an approximation. Protection 20/0 for body/head is 20 for the body, 0 when someone hits your head.
Reply With Quote
  #5  
Old September 25th, 2006, 12:42 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

REally? I thought they added a bit to the total prot. Ah well.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #6  
Old September 25th, 2006, 01:24 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

Well, I'm not sure of how Helmet prot works : the game indeed tracks Body prot and Head prot, but also shows a "global prot" that looks like 80% body+20% head

Either attacks are "localized" (body or head) but I doubt it (what about headless creatures or hydras ?), else the global averaged prot is used...
Reply With Quote
  #7  
Old September 25th, 2006, 01:26 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

Are you thinking of natural protection? Natural protection affects both types of armor in the same way, if the protection values happen to be the same.
Reply With Quote
  #8  
Old September 25th, 2006, 01:29 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

Quote:
PDF said:
Well, I'm not sure of how Helmet prot works : the game indeed tracks Body prot and Head prot, but also shows a "global prot" that looks like 80% body+20% head

Either attacks are "localized" (body or head) but I doubt it (what about headless creatures or hydras ?), else the global averaged prot is used...
I thought the global prot. was just an approximation, and only either body or head protection was used. Quess we'll have to wait for the manual, then.
Reply With Quote
  #9  
Old September 25th, 2006, 03:19 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

I have an idea that would go well with this system. A new command to specifically target the head or body. Perhaps assassins and other similar units could have this ability? To late for Dom 3 but a future patch?
Reply With Quote
  #10  
Old September 25th, 2006, 04:08 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Summary of armor chances in Dom 3?

How do the new shield rules work with damage shields? Ex -- does the horror-marking shield only trigger on a shield parry?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.