|
|
|
|
|
September 18th, 2006, 08:49 AM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
I resisted emailing Aaron with my complaints, but a lot of people ("those in the know") have convinced me that the more people that do individually petition him the better the chances that things will get fixed.
So...if you want something fixed, I would email him directly.
if enough of us do it, it will get fixed. Hopefully before the reviewers get a hold of the game.
|
September 18th, 2006, 09:01 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
Quote:
AMF said:
I resisted emailing Aaron with my complaints, but a lot of people ("those in the know") have convinced me that the more people that do individually petition him the better the chances that things will get fixed.
So...if you want something fixed, I would email him directly.
if enough of us do it, it will get fixed. Hopefully before the reviewers get a hold of the game.
|
Too bad I'm a reviewer...
Was Aaron really adamant about the interface ? At least the mouse controls could be, well, normal ?
|
September 18th, 2006, 01:45 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE V demo Interface
I think being a lone developer/programmer caught up a bit with Aaron this time with the complexity of SE:V. I'm hoping that with the pressures of the release past him, that more time can be spent refining various items in subsequent patches.
|
September 18th, 2006, 07:34 PM
|
Corporal
|
|
Join Date: Dec 2005
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
Okay I tooled around with the Standard System Display I posted at the start of this thread and came up with this. Ignore the crappy resolution (it's about an 80kb file) and the nasty *** cut and pasting - I just wanted to show what it could look like if more room was given to the actual system display by cutting away the thick border at the bottom of the screen. Just try to imagine it blown up to fit your resolution of choice.
And yes I am died in the wool 2D only. The 3D display is faux I tell you! Faux...
|
September 18th, 2006, 07:40 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
fright: where's the sector display? Or is that it in the lower-left?
If we're going for a revamped interface, the simple way would be to make everything movable. The complicated way would be to stick everything up top and on the sides, and make a "viewport", so the controls would never obsure the screen.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
September 18th, 2006, 07:48 PM
|
Corporal
|
|
Join Date: Dec 2005
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
Sector display is top left. It and the planet/ship display could as easily be swapped. And there's plenty of room down the right hand side for more "buttons".
Edit: and I've no problem with movable panels but the main thing IMO is that most screen resolutions (all?) offer more space horizontally than vertically so it make far more sense to use the space at the sides and thereby maximise the view of the system. With the standard view about a qtr of the height of the screen is unavailable to the system map.
|
September 18th, 2006, 08:25 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
Sectors are individual hexes in se terms. So what you called ship/planet display.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
September 18th, 2006, 08:30 PM
|
Private
|
|
Join Date: Sep 2006
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
Whats wrong with the UI exactly?
Ive played SE 3 and 4 and im enjoying the demo, everyone else seems to be acting like the game kicks them in the balls or 2 or 3 clicks equals a MoO3.
It could be more intuitive I suppose but its not ruining the game for me.
|
September 18th, 2006, 10:03 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
frightlever: good news and bad news. The good news is that SE5 has a Hudsettings.txt file that lets you move various interface elements around. So in theory we COULD make your custom UI layout.
The bad news is the file doesn't have all the settings needed to do that. :/ You can move the buttons of the main bar and orders menu around, but you can't move the containers they are in or any other interface element. Looks like something that was started and put on the back burner.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
September 18th, 2006, 10:11 PM
|
|
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: SE V demo Interface
So if we moved the buttons like frightlever did they would just be floating in space? What about editting the images for the "HUD panels" so they are completely black or something similar?
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|