Re: Attack helicopters and artillery Q
well - I think the code will detect they are "air" and remove them when no flights are left. So putting them in the arty page may not be a problem (other than users will not think to look there perhaps).
But the game philosophy is that "flights" are 2 or 3 air units each, and if you made say a 6 helo battery of these then the user is getting 6 helos for the cost of a flight.
(If I were to rewrite the code from scratch I would use total number of airframes as a limiter, and count the noses of such in each air formation purchased, most likely).
Cheers
Andy
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