.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #381  
Old July 17th, 2006, 09:01 AM

Dizzy Dizzy is offline
Corporal
 
Join Date: Mar 2006
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Dizzy is on a distinguished road
Default Re: Carrier Battles Mod

Like I said... I dont know how yours works, but CBmod is the next one Im trying.

Instead of calling it a satellite... you could call it a satellite group, not for you SJ, but this was my reply to the others discussing yours.
Reply With Quote
  #382  
Old July 17th, 2006, 01:32 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Quote:
Atrocities said:
Now that is NOT a bad idea. Mind if I use it?
And fighters work the same way? (im running on memory here since I'm at work!)

It just seems like it will take forever to get a large fighter force up and running when building them one at a time.
Reply With Quote
  #383  
Old July 17th, 2006, 04:47 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Carrier Battles Mod

No, fighters in CBmod are still fighters - else they would not be loadable on ships
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #384  
Old July 17th, 2006, 06:04 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Thanks, Ed Kolis. I'll check it out tonight some more.
Reply With Quote
  #385  
Old July 17th, 2006, 08:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

Fighters have a similar end result, although the causes/reasons are different.

Launching fighters in groups of, say 25, will get your navy slaughtered. Covert Jaguar had to learn this the hard way
Launching fighters in groups of three (the default), will keep you competitive in battles. For particularily large fleets (300+), where there simply aren't enough combat squares to launch in groups of three, fives or eights can be useful.
Reply With Quote
  #386  
Old July 17th, 2006, 11:16 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Has anyone noticed that with fighters in the simulator, if you have more than one fighter in a group, the second fighter won't have any supplies? Anyone know a way around that?

Also...shouldn't external racks be a one shot deal?
Reply With Quote
  #387  
Old July 17th, 2006, 11:37 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

DUR
Reply With Quote
  #388  
Old July 17th, 2006, 11:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

You should always have your fighters launch from a carrier or a planet.
After all, how else are they going to get into the combat?

It is a wide rack
Better for gameplay using a mount, just don't pay too much attention to the description details here.

Oh, and population grows every year, rather than every month now.
Reply With Quote
  #389  
Old July 18th, 2006, 12:20 AM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
You should always have your fighters launch from a carrier or a planet.
After all, how else are they going to get into the combat?

It is a wide rack
Better for gameplay using a mount, just don't pay too much attention to the description details here.

Oh, and population grows every year, rather than every month now.
Thanks for the first part, and I FINALLY figured out the second part. Combat begins soon...YAY! I built an early mini-carrier; can't wait to get it into the fray!
Reply With Quote
  #390  
Old July 18th, 2006, 01:06 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

Excellent!

You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.

That's when things get really interesting
The big, beefy warships with huge guns are always fun...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.