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  #1  
Old February 21st, 2006, 08:04 PM
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Default Point defense DF weapons, max engines in XL fgtrs

I've been having problems in the carrier battle mod getting the DF weapons to target seekers in tactical combat. When I switch to computer controlled combat they work just fine. I get the same problem with seeker vs seekers combat. The computer handles them just fine but I can't target them in tactical combat

I was playing the grau mod, a proportions mod with mount mod and highliner mod and several other mods wrapped into one.

When I design rider vessels (basically fighters that are 100Kt
or greater) I can only add a certain amount of engines before the speed of rider strangely drops to zero again
is this a bug?

Any help would be appreciated

ggm
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  #2  
Old February 21st, 2006, 08:38 PM
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Default Re: Point defense DF weapons, max engines in XL fg

The problem with targetting seekers in tactical combat is a UI issue that is not likely to ever get fixed. Most people around here don't care particularly much because the mods that use such weapons are primarily meant for multiplayer, with pretty much no work done on AI at all, where tactical combat just doesn't matter.

The bug with speed dropping to 0 on the fighters is because the number of standard movement points a design has (which is divided by the hull's engines per move setting to get actual speed) is stored in a single byte. It wraps around to 0 when it would go past 255.
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Old February 21st, 2006, 08:47 PM
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Default Re: Point defense DF weapons, max engines in XL fg

Yeah, that about sums it up.

Click the "auto" button in combat, and you're good to go.
With Tactical Auto you still get to watch the combat play out, and watch the components explode
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Old February 21st, 2006, 09:12 PM
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Default Re: Point defense DF weapons, max engines in XL fg

DF point defense can't be used in tactical manual override.
So far I've been playing SP. After all these years SE 4 is an impressive peice of work. I think I'll give SE.net MP a try, either proportions 3.05 or carrier 1.4a. Both excellent ground breaking mods.
Thanks for the info.

ggm
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Old February 21st, 2006, 10:31 PM
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Default Re: Point defense DF weapons, max engines in XL fg

I have a slot available in Carrier Battles Deluxe #1

Nice race, with plenty of room to expand and really get powerful fast. Let me know what your PBW username is, and I'll plug you in.
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Old February 21st, 2006, 11:49 PM
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Default Re: Point defense DF weapons, max engines in XL fg

Note that SEnet has no relation to PBW, other than some links.
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Old February 22nd, 2006, 01:58 PM

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Default Re: Point defense DF weapons, max engines in XL fg

Invasion! is looking for a replacement player too!
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Old February 25th, 2006, 12:48 AM
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Default Re: Point defense DF weapons, max engines in XL fg

just signed up for carrier battles weekly under alias "gosho"
cant play daily games cause library closes at 5 thurs and friday and that's the only internet access I get. the life of a law school intern... daily work life sucks

ggm
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Old February 25th, 2006, 03:50 AM
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Default Re: Point defense DF weapons, max engines in XL fg

Exactly the kind of thing that CB weekly was set up for!

Be very sure to go over the "Important!readme.txt" before you make your empire file.

And Choose the negative-10000 point trait "Spacefaring race" plus the positive-10000 point trait which corresponds to your homeworld type "X natives"

We've had some "issues" with that lately.
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