quote:
Originally posted by alien2:
Sorry for repeated questions. Maybe I'll be able to make a positive contribution in this forum one day. For the moment, I realise I probably haven't put in enough game hours but time is at a premium. Anyway, a few things that I'm not sure about:
1) Does the Demeanour setting in the Empire Description Window (during setup) have any effect on the game ??
2) Does the star type/age/luminosity have any effect on the makeup of the system ??
3) Is it possible to create a planet in a system which does not have a star, as long as there are asteroid fields ??
4) On the galaxy map, what distance does each grid square represent ?? I'm thinking for the purpose of opening a warp point.
5) If a repair component is added to a base, will it repair itself at the appropriate rate, should the base be damaged in action ??
Sorry to be a pain but any insight would be appreciated.
Cheers.
1) There is no clear proof that it does. However, I have observed things that seem to show there is some sort of effect on the reaction of the AI. But since the AI is rather erratic, this might have just been "chance".
2) Not in the default configuration. The text files that control the design of systems
could be configured to make a relationship between the star size/type and the type of planet system around it, though.
3) Do you mean by stellar manipulation IN the game? Or by configuration of the game setup? Stellar manipulation is hard coded to require a star in the system before you can make a planet. As far as I know, you could make a type of system in the config files that has planets but not a star.
4) I think it's 10 light-years, but as Phoenix-D has pointed out you can simply click the button to turn on display of distances when you use the 'open warp point' device.
5) As long as the repair component itself is not destroyed, yes. The best thing to do, oddly enough, is to put the repair components in
another base so you don't water down the combat ability of the military base. The AI doesn't "think" craftily enough to realize that destroying the unarmed repair base is a good military move. It will only go after unarmed bases and ships after the armed ones are destroyed. Now, when fighting against a human opponent all bets are off.
[This message has been edited by Baron Munchausen (edited 21 September 2001).]