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September 8th, 2005, 11:43 PM
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Corporal
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Which Shipsets Should Be Convereted to 3-D???
Being that 3-D rendering makes creating shipsets a little more difficult, what old ship sets would you like to have priotiry as far as conversions?
I can't live without the Federal Union and the Fractals.
Fractals should be easy, since as per the creators discription they should be 2D anyways.
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September 8th, 2005, 11:52 PM
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Shrapnel Fanatic
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Re: Which Shipsets Should Be Convereted to 3-D???
All of the popular ones. Converting exsiting sets to 3d is a lot of work. Remember that polygon counts have to be low so all the detail for the ships will have to be in the textures. That takes a lot of talent.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 8th, 2005, 11:55 PM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3-D???
Yeah, That is what I figured, which is why I am curious as to what the most popular ones are.
There are so many creative and trully excellant SEIV ship sets, I would really like to see some of them survive into SEV.
I think the two I mentioned would be relatively easy to transfer compared to others. I am really concerned that sets like the Tylmai (sp) and other exotics will fade away.
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September 9th, 2005, 12:03 AM
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Shrapnel Fanatic
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Re: Which Shipsets Should Be Convereted to 3-D???
I can't speak for any one other than myself. I hope to someday convert some of my sets to 3d for use with SE V. I will have to remake them all in order to do that though. (To lower the polygon counts.)
I hope to at least convert a couple of the Star Trek sets to SE V but again, the texturing hurtle is going to be a rather larger obsticle to over come.
You can see my sets by visiting my site. - links in my signature.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 9th, 2005, 12:10 AM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3-D???
Wow, I can see why you find this project to be daunting, alot of your sets would require a crazy number of polygons to reproduce faithfully.
Is polygon count a game restriction, or simply a performance concern for most computers?
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September 9th, 2005, 12:13 AM
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National Security Advisor
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Re: Which Shipsets Should Be Convereted to 3D?
It'd be a performance issue for some computers with large fleets and such.
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September 9th, 2005, 12:18 AM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3D?
So If I have a ubermachine I could run whatever I want.
So now I just have to convince people to convert shipsets that they would never be able to use
Should be easy enough...
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September 9th, 2005, 12:41 AM
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Shrapnel Fanatic
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Re: Which Shipsets Should Be Convereted to 3D?
Not really. The more polygons the more the CPU and Video card have to work. You need a lot of memory to run games that are high in polygon counts. In fact most 3d games don't have rounded edges for ships and surfaces because of the enormous load they put on CPU's and video cards.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 9th, 2005, 02:07 AM
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Shrapnel Fanatic
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Re: Which Shipsets Should Be Convereted to 3D?
Maybe form a waiting list of shipsets for enterprising 3d artists to claim and fill?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 9th, 2005, 03:18 AM
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Lieutenant General
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Re: Which Shipsets Should Be Convereted to 3D?
Well, for the stock races I hope they include Ukratal, Xichung and Cryslonite. They're my three favorite. As for non-stock: the Tylmai are an absolutely beautiful ship set.
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