.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 2nd, 2005, 04:57 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: mods?

Try this ability instead:

Ability 1 Type := Planet - Shield Generation
Ability 1 Descr := Constructs 3000 pts of armor for the planet during combat.
Ability 1 Val 1 := 3000
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #12  
Old September 2nd, 2005, 05:06 PM

I_DONT_CARE I_DONT_CARE is offline
Private
 
Join Date: Sep 2005
Location: toronto,canada
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
I_DONT_CARE is on a distinguished road
Default Re: mods?

but if I do that wont I just get a shield on the planet (anti shield weapons and weapons that go through shields will still work) or am I missing something?
__________________
http://www.projectoffset.com

you have to download the sneak peek 2 its cool
Reply With Quote
  #13  
Old September 2nd, 2005, 05:48 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: mods?

Hmm, emissive ability on a planet... that's clever! I wonder if it will work... that could be an an alternate way of making glassing a planet harder!

(I_DONT_CARE, emissive ability does not generate additional hitpoints, despite its description in Abilities.txt - it actually reduces the damage of each incoming attack by the specified number of points, so in your case the planet would be immune to anything doing 3000 damage or less, and an attack doing 4000 damage (good luck finding one ) would actually do 1000 damage.)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #14  
Old September 2nd, 2005, 06:00 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: mods?

i dont think emmissive or regular armor abilities work on planets. you can use either the shield or phased shield abilities. if you use phased shields, then shield-skipping weapons wont go through them.

sadly, this has the drawback of leaving them vulnerable to shield depleting weapons. otherwise, it is functionally the same as armor.

Traditionally, if you just want to add alot of hitpoints to a planet, you can build weapon platforms with nothing but armor on them. Or perhaps design a special size of weapon platform that takes a special armor component that is too large for regular weapon platforms.

If you want it to occupy facility space, you can always build cargo facilities on the planet to hold more weapon platforms.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #15  
Old September 2nd, 2005, 07:11 PM

I_DONT_CARE I_DONT_CARE is offline
Private
 
Join Date: Sep 2005
Location: toronto,canada
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
I_DONT_CARE is on a distinguished road
Default Re: mods?

I dont think you can use phased shield abilities on planets,
so i think all just have to use massive planetary shielding and weapon platforms... well we tried. Also i tried making a self destruct for planets wont work. on another note i think all try making a weapon platform that cost alot and has super armor so its like massive planetary armor. all try to make it fair
__________________
http://www.projectoffset.com

you have to download the sneak peek 2 its cool
Reply With Quote
  #16  
Old September 2nd, 2005, 07:16 PM

I_DONT_CARE I_DONT_CARE is offline
Private
 
Join Date: Sep 2005
Location: toronto,canada
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
I_DONT_CARE is on a distinguished road
Default Re: mods?

thanks Ed Kolis for the emmissive armor tip i would have a lot of Trouble trying to make my weapon platform thing
__________________
http://www.projectoffset.com

you have to download the sneak peek 2 its cool
Reply With Quote
  #17  
Old September 2nd, 2005, 07:17 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: mods?

im pretty sure phased shields work. I think the Proportions mod uses them as a built in part of Cultural Centers, to represent the large size and distributed nature of a homeworlds industry.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #18  
Old September 2nd, 2005, 07:18 PM

I_DONT_CARE I_DONT_CARE is offline
Private
 
Join Date: Sep 2005
Location: toronto,canada
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
I_DONT_CARE is on a distinguished road
Default Re: mods?

cool all try them
__________________
http://www.projectoffset.com

you have to download the sneak peek 2 its cool
Reply With Quote
  #19  
Old September 2nd, 2005, 08:24 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: mods?

I tested emissive on both facilities and planets (via StellarAbilityType.txt) - neither worked in the simulator
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #20  
Old September 2nd, 2005, 08:53 PM

I_DONT_CARE I_DONT_CARE is offline
Private
 
Join Date: Sep 2005
Location: toronto,canada
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
I_DONT_CARE is on a distinguished road
Default Re: mods?

it was worth a try
__________________
http://www.projectoffset.com

you have to download the sneak peek 2 its cool
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.