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  #1  
Old August 7th, 2005, 04:42 PM

hveldenz hveldenz is offline
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Default AI and artillery

Does the AI set preregistration points like the player can?
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  #2  
Old August 7th, 2005, 05:59 PM
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Mobhack Mobhack is offline
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Default Re: AI and artillery

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hveldenz said:
Does the AI set preregistration points like the player can?
Nope. It uses the full delay process.

Cheers
Andy
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Old August 10th, 2005, 04:23 PM

halstein halstein is offline
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Default Re: AI and artillery

So thats why the AI's arty often fall on places I have been, long after I moved.

Halstein.
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Old August 10th, 2005, 05:37 PM
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Default Re: AI and artillery

Whe fighting against the AI, move about every 3 turns or watch out.
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  #5  
Old August 11th, 2005, 06:35 AM
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Mobhack Mobhack is offline
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Default Re: AI and artillery

Quote:
halstein said:
So thats why the AI's arty often fall on places I have been, long after I moved.

Halstein.
Yes - and it someetimes explaind the "prescient" fall of shot on a particular spot. Human players often move through an area in a "column" - or in waves. If the AI plots on the first wave of such a column going over say a hill, the player is sometimes surprised a few turns later when a subsequent wave of the column is hit "instantly" - it was not an AI arty speed advantage, it just happened to plot on the first wave going over the hill 3-4 turns back and the fire fell just as your subsequent troops had thier turn at going through that area.

Andy
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