Quote:
harlikwin said:
DRG:
So I picked up a copy of PSP so I could edit LBM files, and I'm not sure how to load the winspmbt pallete there or apply to it images? I was wondering if you could walk me throught that?
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I'm using PSP7 so the procedure may be different for you
1]Load an image. It does not matter what image you choose.
Take your image and first convert to grey scale. Click on Colors then "Grey scale" and you will get a B&W image. Now you need to apply the game palette
2]Click on COLORS then click on LOAD PALETTE
3]When the new screen opens to allow you to load a palette search out the palettes folder in the game........
C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Design\Palettes
You will see four choices
JASC_WINSP_COLOUR_PICPAL.pal is for the colour photos that appear when the games load
JASC_WINSP_FULL_PALLETE.pal is all the colours in the palette including the "flashers" used by water and smoke and you won't need to use this one at all
JASC_WINSP_ICON_PALETTE.pal is used for building Icons for use with SHPEdit in the game
JASC_WINSP_PICPAL.pal is the palette you apply to the Black and White LBM photos in the game
You want JASC_WINSP_PICPAL.pal for LBM's. Click on that and you will load that palette into your image
When you load a palette you have a choice of "Nearest colour matching" and "Error diffusion dithering" Some pictures react better to one OR the other so you need to experiment
Don