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  #1  
Old September 6th, 2001, 02:03 AM
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Default resource income bug?

I dont know WHAT is happening here, but there seem to be some nasty math errors in the process that tallies resources. I was fiddling with the latest Version of P&N, checked my resource output, and noted my level of rads.

i build a single radioactives resource ship, and checked it again. it was lower. i hit end turn. it went up. end turn. down. end turn. up. end turn. up. end turn. down. you get the idea. very strange. these were the first few turns of a test game, so nothing else was going on.

so i decided to scrap all of my radioactives facilities, empire wide. poof. hit end turn a few times, and i only had the 500 income from the spaceborne rad extractor. good. it stayed the same. what the bad part is, is which same it stayed at. something tells me there is a positive negative error somewhere, check the pic.

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Old September 6th, 2001, 02:49 AM
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Default Re: resource income bug?

OK. The 500 radioactives income is your basic amount, for if you generate no income from facilities.

The resource ships do not put their totals on that line of your budget.

Take a look at Maintenance Cost: -1070.
Your net gain is 1570 radioactives.
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Old September 6th, 2001, 04:16 AM
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Default Re: resource income bug?

okay, thats a good point about the minimum production, i forgot about that. also, i assumed that because the 1070 was negative along with all the other maintnance costs, that it was a loss. checking on other games, i see that is wrong.

I can understand if the rad extractor is showing up there, and that makes sense, but why are minerals and orgaics at a profit instead of a loss? my ships should be costing me maintainance, not giving it back. I dont have any other resource generation besides starting planets, and one resource ship with two rad extractors on it.

i also need to play arround more to figure out why my planetary income was fluctuating when my population was maxed and not changing, no construction was happening, and no ships were scrapped.
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Old September 6th, 2001, 04:34 AM
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Default Re: resource income bug?

Fluctuations were probably due to happiness.

As for the mineral and organic profits, that's an artifact of the resource ship.
The resource ship has something like -5% maintenance, period. Everything on the ship generates value relative to its cost, irregardless of the plugin facilities.
The plug-ins really just help you pick what resource to generate the most of.

All you really have to do is put some cargo bays on instead of the plug-in facilities, and you get a carrier or storage base, that generates resources.

The latest Version of P&N (v2.3B), however, has done away with the resource-generating ships. Instead, I have gone with a special recycler component which reduces maintenance to 1% (may be slightly higher or lower depending on racial characteristics).

That way, you can field a decent number of ships on the basic resource income (which has been bumped up to 1000, from 500). With the 1% maintenance, decent LCs will cost less than 50 of each resource to maintain.
Thus, you can have a fleet of 20 ships, no problem.

To get larger fleets, or more expensive ships, you will have to capture resource planets, capture and scrap ships for funds, or, if you have a planet for communication, you can sell ships, go mercenary, whatever players will pay for.

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  #5  
Old September 6th, 2001, 07:57 AM
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Default Re: resource income bug?

that actually reminds me of an idea i had for a scrap dealer race. you could take away their space yards (to prevent them from building and scrapping their own ships), and give them a recycler facility that actually made them a profit on every vehicle scrapped. then if you took away resource production from other races, or paired them off with a nomadic race..

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