.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 15th, 2005, 05:48 PM

majama majama is offline
Private
 
Join Date: May 2005
Location: Poland, Szczecin
Posts: 39
Thanks: 3
Thanked 0 Times in 0 Posts
majama is on a distinguished road
Default length of weapons

how important is length of sword or another weapon? lenght=4 (spear) is better that lenght=1 (short sword) ?
why?
Reply With Quote
  #2  
Old May 15th, 2005, 06:51 PM

RibbonBlue RibbonBlue is offline
Corporal
 
Join Date: Apr 2005
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
RibbonBlue is on a distinguished road
Default Re: length of weapons

I Think it has something to do with reppling. Like a spear since it is longer can make a counter attack on a short sword, it ties in with morale aswell some how.
Reply With Quote
  #3  
Old May 15th, 2005, 08:06 PM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: length of weapons

If your weapon is longer than your enemy's weapon, you can repel them when they attack, which deflects it and deals 1 damage to them, if I remember right. I think it has something to do with your attack skill and morale compared to your enemy's defense skill.
Reply With Quote
  #4  
Old May 15th, 2005, 09:49 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: length of weapons

Alice is attacking Bob. If all of Alice's weapons are shorter then any one of Bob's weapons then Bob makes an attack roll (presumably only with his longest weapon, no idea if weapons with multiple attacks get them, anybody know?). If the roll hits then: 1) Bob makes a normal damage roll. Damage is capped at 1 with no triggered effects. 2) Alice must make a morale check. If she fails then her attack(s) are aborted.

I'd guess aborted attacks don't count for experience purposes. I really doubt repels do.

P.S. I just checked Liga & Sunraybe's sites without finding this. Is it in one of the FAQs?
Reply With Quote
  #5  
Old May 16th, 2005, 03:00 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: length of weapons

If you want to see EXACTLY how repels will affect combat between two units, try fighting them in the Combat Simulator (see my website). It generates statistics on repels during a fight.
__________________
Cherry
Reply With Quote
  #6  
Old May 16th, 2005, 04:38 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: length of weapons

Quote:
Wick said:
Alice is attacking Bob. If all of Alice's weapons are shorter then any one of Bob's weapons then Bob makes an attack roll (presumably only with his longest weapon, no idea if weapons with multiple attacks get them, anybody know?). If the roll hits then: 1) Bob makes a normal damage roll. Damage is capped at 1 with no triggered effects. 2) Alice must make a morale check. If she fails then her attack(s) are aborted.

Close, but EVERY weapon can trigger a repel. Should read, "If any of Alice's weapons are shorter than Bob's longest weapon." So for example Devils have a trident (Length 3) and tail (Length 0), so attack a shortsword user (Length 1) the trident cannot be repelled, but the tail can. A unit with several weapons will attack until a weapon is repelled successfully; at that point it will stop attacking even if there are more unused weapons IIRC. Also, the morale check occurs before the repel damage roll; in other words, thick armor does not prevent being repelled.

Repels, as I understand them (there might be an error here, since it's a confusing process, but I doubt it):

A (holding a Shortsword) attacks B (holding a Spear):
1) Because Spear is longer than Shorstsowrd, B rolls Attack versus A's Defense.
2a) If B wins the roll, A rolls a morale save versus 10.
3aa) If A loses the roll, A does not attack. Repel success; end.
3ab) If A wins the roll, B rolls for damage against A's protection, and deals damage capped at 1 (with no special effects like poison).
2b) If B loses the roll, there is no repel.
3b) (nothing happens here)
4) Assuming A was not repelled, and A is still alive, A attacks B.

Specifics:

The defender's longest weapon is used for repels, not counting lances. With multiple weapons of the same length, the first is used. If a multi-attack weapon (like a flail) repels, it gets the multiple attacks, but damage is still capped at 1, total. I do not know if AOE attacks can repel, but they cannot be repelled. Repelling does NOT generate fatigue.

The only important weapon-length considerations other than repels:

1) Multiple weapons reduce attack by the sum of all weapon lengths on non-ambidextrous units.
2) Length-0 weapons attacking poisonous units (Atlantians, Spine Devils) will be poisoned. Yes, this includes cavalry Hoof attacks (except in my mod, where that's fixed).
__________________
Cherry
Reply With Quote
  #7  
Old May 16th, 2005, 01:06 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: length of weapons

Are length-6 weapons permitted to repel? Or is it treated as a special case?

(ex: Wailing Lady's wail of death; it's actually an area-1 length-6 melee weapon! I seem to recall there's another one, too.)
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #8  
Old May 16th, 2005, 07:43 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: length of weapons

Since length 6 weapons include dancing tridents, stone birds, owls, and, wait for it, pikes, I would assume so.

Thanks SC!
Reply With Quote
  #9  
Old May 18th, 2005, 04:50 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: length of weapons

length-6 weapons
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.