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  #11  
Old May 2nd, 2005, 06:20 PM

Jurri Jurri is offline
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Default Re: Invisible Swarm III: open

Quote:
Resok said:
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this.
Hehe, so you're a veteran rookie, so to speak Welcome aboard, I'm expecting you to show us just what these mods do when put together!

I am not dead set against using all the mods, certainly. It might be very interesting, too...

I might try my hand with R'lyeh.
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  #12  
Old May 2nd, 2005, 06:31 PM

Aku Aku is offline
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Default Re: Invisible Swarm III: open

ooooo a new version of sc's mod!
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  #13  
Old May 2nd, 2005, 07:07 PM
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Default Re: Invisible Swarm III: open

Trying out Mictlan as practice for the faerun game .
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  #14  
Old May 2nd, 2005, 07:11 PM

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Default Re: Invisible Swarm III: open

Hahah, one might say that. Thanks for the welcome! I'll certainly try to at least put up a fight

I'm open for any map myself... I'm used to playing on huge maps (my single player fave is the Faerun map-424 provinces) but smaller maps certainly make it so we all clash rather quickly which keeps things quite interesting in multiplayer.

Resok
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  #15  
Old May 2nd, 2005, 07:34 PM

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Default Re: Invisible Swarm III: open

Quote:
Boron said:
Trying out Mictlan as practice for the faerun game .
Mictlan + Faerun? Dude, you're in for a world of pain! Although Ygorl did play a hundred turns of that combo and didn't flip out, so maybe it isn't so bad...

I would support some nice victory condition, too, the antagonist that I seem to be Perhaps 60-70% of the provinces? Or scatter, like, 21 victory points or so and ask for 15 to win? Or 2 thirds of all capitals?
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  #16  
Old May 2nd, 2005, 07:52 PM
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Default Re: Invisible Swarm III: open

Quote:
Jurri said:
Quote:
Boron said:
Trying out Mictlan as practice for the faerun game .
Mictlan + Faerun? Dude, you're in for a world of pain! Although Ygorl did play a hundred turns of that combo and didn't flip out, so maybe it isn't so bad...

I would support some nice victory condition, too, the antagonist that I seem to be Perhaps 60-70% of the provinces? Or scatter, like, 21 victory points or so and ask for 15 to win? Or 2 thirds of all capitals?
Yeah i think i am slightly masochistic. Maybe even extremely masochistic (I play G�tterd�mmerung on VH and even enjoy it ).

I would say no victory conditions needed because if there are left only 2-3 players normally if a player sees that he loses he resigns anyway after getting a few turns of beating.
I resigned in my last game also when my nasty enemy slowly killed down my clammules. I would have been able to resist him for 30-40 more turns probably but it would have been in vain because i was not growing, rather losing resources each turn while he was growing and growing.

So i think if there are left 2-3 players after 10-20 turns of heavy fighting the winner will be rather clear and though he would need another 20-30 turns to win normally the opponents surrender until they are EXTREMELY masochistic.
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  #17  
Old May 2nd, 2005, 08:08 PM
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Default Re: Invisible Swarm III: open

Can I join as Arco?
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  #18  
Old May 2nd, 2005, 08:11 PM

Aku Aku is offline
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Default Re: Invisible Swarm III: open

yay we get pasha!
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  #19  
Old May 2nd, 2005, 08:45 PM
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Default Re: Invisible Swarm III: open

Yeee-haaww!!!
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  #20  
Old May 2nd, 2005, 09:22 PM

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Default Re: Invisible Swarm III: open

Chris how many players you plan for the map? I think we got 8 players signed up already.
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