.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 20th, 2001, 07:42 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default best weapons on WP\'s

I would like everyone's opinion on what weapons best to use on Weapon platforms's, small, med, large. Taking into consideration the AI's special weapons (orgainic, etc). I know, missles in beginning but what else and what to upgrade to. Is it best to use cargo and build more wp's and lose buidling especially on small income planet (5 or less). Just curious as to what everyone uses.

Also anyway of getting around ships sitting out of gun range and just hitting your planet with missles? This causes you to use missles on your WP's.....

just some ideas Mac

[This message has been edited by mac5732 (edited 20 August 2001).]
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #2  
Old August 20th, 2001, 07:56 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: best weapons on WP\'s

Two 'strange' weapon platforms I am starting to use.

1: Engine Destroying weapons combined with Wave Motion guns (or Acid Globs, etc)...Stop them and then hit them at a distance.

2: 'The Turn Stopper': ie, just keep them away from the planet for combat, a wp platform of nothing but WormHole beams, Repulsar beams(or engine Destroyers) and multi-tracking/sensors. Destroy the Engines and then warp them away.

(and a 3rd of course: the Defender: Weapon Destroyers and TONNES of point defense)...

some ideas to think on...

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #3  
Old August 20th, 2001, 08:57 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: best weapons on WP\'s

Lot's of PDC of course. Missles yes, but not exclusivley. I have found a WP with PDC and DUC to be quite nasty when the enemy forgets to change ship strategy to maximum weapons range before attacking my planets.
And if they do remember, usually my missles don't hit them often anyway.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old August 20th, 2001, 10:14 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: best weapons on WP\'s

If you worry about ships keeping their distance, and the ships have PDCs so missiles don't work, you either need to go with LOTS of fighters and accept the losses, or use mines, ships, or pref. a starbase. A starbase with massive mount weapons gets a +6 to range, and especially combined with a Religious Talisman can be a fearsome, inexpensive (half-off maintenance) defense compared to the cost of the DNs it'd take to neutralize it. Just don't expect WPs to be much of a deterrent in a very long game -- non-Deeply Religious WPs will have a very hard time hitting highly experienced, high-tech ships in experienced fleets.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old August 21st, 2001, 02:01 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: best weapons on WP\'s

I specialize my WP's. I have long range ones that I put WMG's and short range ones w/ Graviton Hellbores. And I ALWAYS have at least 1 or 2 WP's with nothing but PD. I usually play Religious - the Talismans ARE well worth it IMO, folks - so they all have one. Early game I usually rush-research for PPB so I usually have those to start, then migrate once I get the later techs.

And late game WP's are almost exclusively built on my RW's or SW's unless I PPP a planet deep in enemy territory - then I'll build a few there.
Reply With Quote
  #6  
Old August 21st, 2001, 06:37 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: best weapons on WP\'s

I think we all agree that PDC are very important for weapon platforms. As offensive weapons I use in the early game missiles. In the later game IMO the weapon platforms have the same problem as satellites: If your enemy uses long range weapons and does a "dance" with his ships, you might never get the chance to fire your weapons at all! So for sats and weapon platforms to remain interesting even in the late game you should create weapon mounts with incresed range and hit chance for them. Not so high as for the bases, may be half of their values will be adequate. I use this in my games since the the release of the mounts for bases and I am very satisfied with that modification. My choice is then phased polaron beam or later anti proton beam.
Reply With Quote
  #7  
Old August 21st, 2001, 06:41 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: best weapons on WP\'s

Q, how is your enemy ever going to do the "dance"? I've only seen the AI do it a few times, and unless you're playing hot seat, that's the only way to do it. Email and PBW- no tactical, so you have to rely on the AI anyway. And when it DID "dance", it spent a turn in weapons range firing before it moved back out.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #8  
Old August 21st, 2001, 07:18 PM

Oggy ben Doggy Oggy ben Doggy is offline
Corporal
 
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Oggy ben Doggy is on a distinguished road
Default Re: best weapons on WP\'s

I haven't tried this, but one way to avoid the dance might be to use tractor beams in a large enough mount.
Reply With Quote
  #9  
Old August 21st, 2001, 07:22 PM
Mad_Lear's Avatar

Mad_Lear Mad_Lear is offline
Private
 
Join Date: May 2001
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Mad_Lear is on a distinguished road
Default Re: best weapons on WP\'s

quote:
Originally posted by Oggy ben Doggy:
I haven't tried this, but one way to avoid the dance might be to use tractor beams in a large enough mount.


Unless your playing with a mod which increases WP weapons range alot, I don't think this would work. Tractor beams have an infuriatingly short range
__________________
Be strange! Save the world!
Reply With Quote
  #10  
Old August 21st, 2001, 11:03 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: best weapons on WP\'s

Planets are terribly vulnerable because they are immobile. WPs need long range weapons, at least in games against humans. The AI is usually stupid enough to charge right in and take on a planet at close range. And yes, the PDC is absolutely vital to protect a planet. The surest way to destroy most planets is to just sit at the edge of missile range and fire away until the WPs are destroyed. If the planet has enough PDCs to counter the missile capacity of the attacking fleet then there is no option but to approach within direct-fire weapon and and risk losses. With mounts for WPs equivalent to mountsfor bases, that is very expensive.

I've also modded my AIs to use "High Energy Discharge Weapons" or the equivalent in special weapon platforms. These long-range weapons are even longer ranged with the WP mounts and absolutely devastating. Sometimes a ship can be gutted by a single hit.

The tractor/repulsor beams are an interesting weapon choice for a planetary defence. With ships, the size class of the ship determines what it can move. Does a WP get compared to the size of the ship it is trying to move or does the planet count as the firing 'vehicle' and any size ship can be moved? If the latter is the case then this has some real potential for defense. You could fling ships half-way across the map and break up the attacking fleet, or pull in one at a time from extreme range into close range where you could smash it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.