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View Poll Results: Searching should be automatic
Yes 13 28.89%
No 32 71.11%
Voters: 45. You may not vote on this poll

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  #1  
Old April 5th, 2005, 11:48 PM

ioticus ioticus is offline
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Default Poll: Should Dom3 allow automatic site searching?

On another forum (which I won't mention), a number of people wanted Dominions 3 to change the way site searching works. They feel a mage should automatically find a magic site (if otherwise eligible) when it moves into a province without having to give a search order. They feel having to actively search creates too much micromanagement. My feeling is the necessity of having to search in order to find a site forces the player to make tough decisions about what his mages should be doing. Many times I've agonized over whether my mage should spend the turn searching, or instead moving to another province for battle, building a lab, etc. I think the search order is an important part of the strategy in Dominions 2. What are your feelings? I'm including a poll because I'm curious how many people feel the system should be changed.
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  #2  
Old April 6th, 2005, 01:27 AM
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Default Re: Poll: Should Dom3 allow automatic site searching?

I think that searching should require an action, but in the user interface, the command should be changed to allow a searcher to have a queue of provinces to check. There shouldn't be a free lunch; mages should still have to spend a turn to find a hidden site. Micromanagement can be reduced without changing the basic principle.
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Old April 6th, 2005, 01:28 AM
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Default Re: Poll: Should Dom3 allow automatic site searchi

How about... A NEW TOGGLEABLE GAME OPTION! Yay!!

I'm more interested in avoiding micromanagement than freeing mage-time. I don't think mages should automatically find every possible magic site just by passing through a province... However, the ability to easily give a mage queued "Move and search and move and search" orders - like in Stars! - would be awesome.
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Old April 6th, 2005, 01:29 AM
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Default Re: Poll: Should Dom3 allow automatic site searchi

Wow, we think alike
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Old April 6th, 2005, 02:38 AM
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Default Re: Poll: Should Dom3 allow automatic site search

I would also agree that there should be some sort of command that would eliminate the need for separate commands on separate turns. I can't even begin to count the number of times I've overlooked a "search" and lost valuable time having to issue the command the following turn.
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Old April 6th, 2005, 06:25 AM
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Default Re: Poll: Should Dom3 allow automatic site searchi

I really like Sushiboat's suggestion!!! (I'd like to see movement queues in general!)

However, having "0.5 level"-sites would be nice too:
  • level 0 - found automatically
  • level 0.5 - found automatically if a mage with the proper path is present
  • level 1-4 - need to be searched by a mage of proper path requirements (as it is right now)
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Old April 6th, 2005, 02:12 PM

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Default Re: Poll: Should Dom3 allow automatic site searchi

I would like it if the searching happened automatically if your mage was set to "defend". So if you just forgot about your mage for a turn it would automatically searh if it had any paths that hadn't been searched for.

That seems like a good compromise between management and mage time.

-Frank
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  #8  
Old April 6th, 2005, 02:23 PM
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Default Re: Poll: Should Dom3 allow automatic site searchi

How unbalancing would it be if mages found all sites of (skill level - 4) automatically? That is, level 5 mage would find all level 1 sites automatically. That would mean 8th fire mage would find ALL fiery sites with just walking through the province.
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Old April 6th, 2005, 02:31 PM

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Default Re: Poll: Should Dom3 allow automatic site searchi


That would take away from the site searching ability of rainbow mages. Do we really want free sitesearching as one more reason to pick an SC pretender?
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Old April 6th, 2005, 03:33 PM
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Default Re: Poll: Should Dom3 allow automatic site searchi

SC pretenders typically don't take high levels of a single magic path, but instead spread their picks out to gain the buffing spells that they need. Bless effect pretenders and monster types are the only ones that are likely to have high single level paths.
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