.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 6th, 2001, 03:48 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Planetary rings - another suggestion

Here is another suggetstion for future Versions of SE: Planetary rings. (ie like Saturn's rings.)

They'd be exactly like asteroid fields but would be in orbit around planets. You could remote mine them or use stellar manip to turn them into moons.

With the map editor and text files this is probably more or less moddable now, but it would be nice if the game recoginised them as planetary rings, and maybe changed the images as well as rings are created / destroyd.

------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
Reply With Quote
  #2  
Old August 8th, 2001, 10:08 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Planetary rings - another suggestion

somewhere i heard that if you condensed saturns rings, it would fill a suitcase. or maybe that was haley's commet's tail. in any event, i dont think you are getting a heck of alot of resources out of a planets rings, but someone with a cool nasa link could probably prove me wrong.

what would also be cool, is if planetary rings were a kind of stellar construction. you could use them as extra space, or as huge defensive weapon platforms. of course, i still am in favor of being able to construct hive facilities on planets that increase available space at a massive resource cost. not sure what reminded me of that, but its a good idea, says me.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old August 8th, 2001, 11:19 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Planetary rings - another suggestion

I also had a hard-code idea about planetary space (your "hive" comment reminded me.)

First up, the "minimum population to operate facility" would have to be implemented. I blieve this was put into the game in the early stages and then disabled before release.

Second, remove the "domed" and "non-domed" status for planets. Each planet would have a maximum population for native breathers. If the population doesn't breathe the atmosphere, you have to...

Number three, build a new "Dome" facility. Each dome allows a certain amount of the population (say, 20million or so) to be non-breathers. You could even have different tech levels of domes, allowing higher populations.

Think about it:

Under the current system, a huge methane world with 200 million methane breathers has 25 facility slots. Add 1 million hydrogen breathers, however, and suddenly you only have 5 facility slots. This is crazy. Under the new system, the same world with the same mixture of population would have 24 facility slots (one slot being taken up by the dome for the hydrogen breathers.)
If you wanted a lot more hydrogen breathers on there, you'd need to build more domes -you'd have to balance your population requirements against your facility requirements.

Building a dome would not increase the maximum population of the planet (although a facility to do that would be cool). It would just allow a certain amount of the population to be non-breathers.

Of course, it means you could have 4 free facility slots on a tiny world even if you can't breathe the atmosphere there, but if the minimum population per facility was balanced right, those extra facilities would be useless without more domes=-)

It would make population handling far more realistic, flexible, interesting and challenging.


Another bonus: Domed facilities would become more realistically vulnerable to attack (ie one (un)lucky shot could destroy a dome facility and kill millions.)



------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
Reply With Quote
  #4  
Old August 8th, 2001, 04:28 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Planetary rings - another suggestion

There's a small problem with the dome facility idea: you have to colonize the planet before you can build any facilities. If you have to have a dome if you can't breathe the atmosphere, you'll need to capture another race before you can colonize any atmoshere you can't breathe.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old August 8th, 2001, 05:41 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Planetary rings - another suggestion

quote:
Originally posted by Puke:
somewhere i heard that if you condensed saturns rings, it would fill a suitcase. or maybe that was haley's commet's tail. in any event, i dont think you are getting a heck of alot of resources out of a planets rings, but someone with a cool nasa link could probably prove me wrong.

what would also be cool, is if planetary rings were a kind of stellar construction. you could use them as extra space, or as huge defensive weapon platforms. of course, i still am in favor of being able to construct hive facilities on planets that increase available space at a massive resource cost. not sure what reminded me of that, but its a good idea, says me.




Yes, you are talking about something I suggested months ago. You build an "orbital elevator" facility to connect it to the ground and then add an artificial ring around your planet. This should add extra facility spaces and maybe population capacity. A graphic of a ring-shaped space station should be made to appear around the planet when you get it built. Having the ring appear in the combat map might be harder but worthwhile. This would be much easier than a ringworld or a sphereworld. It could be down at level 4 or 5 of Stellar Manipulations or maybe a special field could be made for "Megascale Engineering" with three different things to construct. Increasing population capacity of a planet should be really easy compared to these other projects. He just needs to add the ability for a facility to increase population capacity and maybe a new facility picture. Instant "Arcology"! Maybe that could be the very first project in the Megascale Engineering field.

[This message has been edited by Baron Munchausen (edited 08 August 2001).]
Reply With Quote
  #6  
Old August 8th, 2001, 11:07 PM

E. Albright E. Albright is offline
Second Lieutenant
 
Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
Thanks: 0
Thanked 0 Times in 0 Posts
E. Albright is on a distinguished road
Default Re: Planetary rings - another suggestion

quote:
Originally posted by capnq:
There's a small problem with the dome facility idea: you have to colonize the planet before you can build any facilities. If you have to have a dome if you can't breathe the atmosphere, you'll need to capture another race before you can colonize any atmoshere you can't breathe.


The easiest solution for this would be to allow colony ships to plant a single dome. If this seems too generous, make additional colony components which are more expensive (and if you really want to annoy, larger) but have this capability.
Reply With Quote
  #7  
Old August 9th, 2001, 02:35 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Planetary rings - another suggestion

What about making additional tech levels for the colonization components. Remember SE3 and the incremental colony types - I think they were 1M, 10M, and 100M IIRC. Maybe you could do something like that - Rock I only allows your atmosphere type, Rock II gives 1 dome, Rock III gives 2 domes, etc. I don't do a whole lot of modding so I don't know if this is even possible - probably has to have some hard coding somewhere - maybe an idea for SE5??

ANyways, I like the idea - more variety is good as long as it doesn't sacrifice gameplay...
Reply With Quote
  #8  
Old August 10th, 2001, 04:29 AM

CyC CyC is offline
Corporal
 
Join Date: Aug 2001
Location: Bris, QLD, Australia
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
CyC is on a distinguished road
Default Re: Planetary rings - another suggestion

I like the idea of the orbital rings
although i think it will onlt increase pop storage and not really facilities.

hard to build a mineral miner on an orbital platform, but all other facilities are goable.
__________________
CyC
The Person not the AI
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.