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March 10th, 2005, 04:27 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
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Announcement: God\'s Eye Version 0.1
God's Eye is a small client that can be used to check the status of a Dominions II Server without starting Dominions II and connecting. It can show you if a move is required by you, the status of the other players and the time left until the next hosting.
This is the very first release. Feedback is welcome. The client still has many rough edges, crashes on certain occasions and lacks some functionality that I would like to add. The first release is only available for Linux (x86) and Windows. Other version will be added later.
To download the client, just go to my webpage:
http://www.fams.de/dom2.html
Thanks JK for giving me a basic look at the protocol. Have fun.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 10th, 2005, 04:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Announcement: God\'s Eye Version 0.1
VERY nice! It looks excellent.
Thank you for making it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 10th, 2005, 04:48 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Announcement: God\'s Eye Version 0.1
Fantastic. This is a terrific utility. Hopefully something like this will be introduced in Dom3 as well.
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March 11th, 2005, 03:08 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Announcement: God\'s Eye Version 0.1
I vote Bluebird as "Player of the Month."
I just dl'd it and added it to my taskbar next to Dominions 2... ran it... and wow, it's my turn!
Thank you!
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March 11th, 2005, 06:12 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Announcement: God\'s Eye Version 0.1
Terrific! I almost feel like I should start MPing just to test this out!
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March 11th, 2005, 07:48 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Announcement: God\'s Eye Version 0.1
Now that sounds pretty impressive and useful! Thanks!
However, I cannot run it on my Linux machine: Code:
> ./gods_eye
./gods_eye: error while loading shared libraries:
/usr/local/Eiffel55/library/net/spec/linux-glibc2.1/lib/libnet.so:
cannot open shared object file: No such file or directory
Any clues? Do I need to install Eiffel completely? Is it possible to change the paths (I do not have root rights on all machines were I want to use it)?
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March 11th, 2005, 08:35 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
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Re: Announcement: God\'s Eye Version 0.1
Of course I have the lib installed, so I didn't see this dependecy ... I will link this library into the binary.
Unfortunately the source-code is at home, so you have to wait until this evening (MET). Version should be called 0.1a, so check the webpage before you download a second time.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 11th, 2005, 09:37 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Announcement: God\'s Eye Version 0.1
Looks very great, even if I dont understand it!
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March 11th, 2005, 12:03 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Announcement: God\'s Eye Version 0.1
While waiting for the evening to experience GodsEye, I've come up with a feature request already:
Could you include the possibility to trigger the execution of an external batch/script file whenever there is a new turn for any of the monitored games available?
With such a facility to trigger external commands, one could then just play a beep or send an email as a notification, without the need to bother the host to setup these things! I never got the dommunion-tool to work properly, but a customized notification via GodsEye for everyone would even be better!
PS: I am well aware that you wrote that this is your first release. I am just curious about your todo-list...so please no grudges for me being pretty greedy!
EDIT: Rephrased things a bit since I figured that I could have been easily misunderstood...
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March 11th, 2005, 01:04 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
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Re: Announcement: God\'s Eye Version 0.1
Ok, here a sketch of the next steps that I am planing for the client:
- Automatic Refresh
- "Start Game" button
- Getting some more information from the server (server version etc.)
- Notification on game update
and of course: Bugfixing, documentation, usability etc.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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