.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 10th, 2005, 03:52 AM

magnet magnet is offline
Private
 
Join Date: Mar 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
magnet is on a distinguished road
Default Using another program to resolve combat

Does anyone know if it would be possible to make a mod for SEIV for the purpose of resolving combat? I'm thinking of a game like Nexus: The Jupiter Incident, which is also highly modable but is strictly a tactical sim.

If the game state were easily exportable before combat, it shouldn't be too generate a scenario dynamically. The problem might be in reimporting the results back into SEIV.

Something similar has already been done for other games, like Fighting Steel and IL-2.

Any thoughts?
Reply With Quote
  #2  
Old March 10th, 2005, 04:09 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Using another program to resolve combat

Probably require hacking the turn files, and we don't want that.

Oh, and hi.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #3  
Old March 10th, 2005, 01:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Using another program to resolve combat

A number of people have suggested just that as a feature for SE5.

You could even do some sort of roleplaying D&D type game for your ground combats
Reply With Quote
  #4  
Old March 10th, 2005, 02:19 PM

RudyHuxtable RudyHuxtable is offline
Sergeant
 
Join Date: Jan 2005
Location: Los Angeles, California
Posts: 319
Thanks: 0
Thanked 0 Times in 0 Posts
RudyHuxtable is on a distinguished road
Default Re: Using another program to resolve combat

I've been playing the game for years, and I think I've assaulted a planet once. Am I playing wrong? Or am I just so sadistic I insist on exterminating entire populations just because?
__________________
Rudy Huxtable
Cosby Kid and Proprietor

The Won-Ton Violence Take-Out Hut

Eagles may soar, but weasels don't get sucked into jet intakes.

A Se+ GdY $ Fr! C+ Csc Sf Ai AuO M+ Mp* S Ss- RNSDH Pw- Fq Nd- RP+ G+++ Mm+ Bb++
Reply With Quote
  #5  
Old March 10th, 2005, 03:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Using another program to resolve combat

The stock game is quite biased towards easy glassing and hard capture.

In my mods, I like to give troops so many hitpoints, that they can absorb damage from orbital bombardments until the attacking ships run out of supply
Limiting the number of weapons which can hit planets is also good.

That way, it becomes easier and cheaper to let your troops do the shooting (since they have unlimited ammo) while your war fleet moves on to other tasks

PS:
Removing weapons from planets & weapon platforms is the key here...
Since the planets have no guns, the troop transports will be much more willing to assault the planet. Since your warships don't have to do any bombardment before the troops can land, a troop-landing strategy is much easier to achieve.
Reply With Quote
  #6  
Old March 10th, 2005, 04:59 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Using another program to resolve combat

I've suggested this for a long time. You just need an option at startup to allow manually entering the results of battles. So you could choose tactical, strategic, or manual. There would be no hacking of any turn files, which narf correctly points out is something we don't want. However you would need a trusted player or a GM who would enter the results.

Besides enriching the battles and enhancing the roleplaying opportunities, such an option would also save time and frustration in solo play (vs. computer). Examples: when a fleet attacks a few unarmed ships, when you want a fleet to lower the population of a planet (but not wipe it out) so your troops can assault it easily, when you want your planet-based fighters to stay close to the planet so they will be covered by your massive weapons platforms instead of racing off and being wiped out, when the enemy fleet has a high-value target ship that you want destroyed at all costs.

You could actually do this now for space battles with tactical (hot seat) if both players fully cooperated, but it would be a pain in the neck. And of course, this won't work for PBW. For planet battles, you can't do it now no matter what.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.