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July 27th, 2001, 09:55 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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New PBW game: Ancient
Game description
Inspired be some discussion in this Forum, I decided to create a game in an ancient quadrant and see how it works in PBW. In this game you will not only have to deal with other players, but also with the hazards the map provides. There will be no computer players in this game, because they do not handle this kind of map very well. Good planets are rare in ancient galaxies, so exploration will be more important than usual.
NOTE: You are not allowed to be an ancient race for this game as this would spoil the spirit of the game. If you are normally an ancient race: Good for you, you have some extra points to spend .
I have set this up for only four players at the moment. If you want to join and all slots are taken, write me an email and I'll open another slot for you.
Have fun !
Ancient
Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: allied
Technology level: Low, Applied Intelligence off
Racial points: 3000
Quadrant type: Ancient
Quadrant size: Small
Event frequency: Medium
Event severity: High
Technology cost: Low
Victory conditions: 400% of second player
Maximum units: 2000
Maximum ships: 500
Computer players: none
Computer difficulty: none
Computer player bonus: none
Neutral empires: No
Other game settings: warp points anywhere in system, Intelligence disabled.
REMEMBER: When creating your empire, you are not allowed to select the "Ancient race" trait. Also set your cunning to minimum, with no Intel you will not need it.
Discussion for altered game setup can be done here.
Rollo
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July 27th, 2001, 10:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New PBW game: Ancient
Hmmm. Perhaps the victory contition should be supplemented with an "only after X years" condition.
In an ancient galaxy, there could easily be one lucky player who starts with breathables in the system while the others fight with black holes.
Scores can be quite sensitive to small changes early in the game.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon)
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
[This message has been edited by suicide_junkie (edited 27 July 2001).]
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July 27th, 2001, 11:02 PM
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Brigadier General
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Re: New PBW game: Ancient
Yes, thank you. I forgot about that. I suppose 3 years (30 turns) should be enough?
Rollo
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July 28th, 2001, 05:17 AM
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Sergeant
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Re: New PBW game: Ancient
Rollo, I just became your fourth player.
Suggestion, though: 1 planet to start. Two reasons I can think of off the top of my head. With more than one planet, you're able to see from the start at least the neighboring systems to your home system. Also, there's the possiblity of your homeworlds being in multiple systems, so there's more of the map knwon at the start.
(I just realized that in one of my PBW 3-planet games, all my homeworlds are in one system but I can see the neighboring systems, while in the other, my homeworlds are split between two systems, but I cannot see the neighboring systems. Maybe it's just an either/or proposition depending on the size of the map. Has anyone investigated this?)
But I digress. Again. I'm also considering the effect of the ability to make three ships per turn as opposed to but one at the start, but I won't make it a point of my argument. Just a ponderable, really.
Some more ponderables, but not suggestions:
Warp points anywhere? With my luck I'll be surrounded by black holes with warp points dropping straight onto the event horizon!
This would be really diabolical: disable Stellar Manipulation! Then we couldn't do anything with the bLasted things. Please, do NOT disable Stellar Manip. Like I said, just a ponderable.
This should be quite interesting. Lessee... the map will probably be between 24 and 30 systems... only 30% should be inhabitable... meaning there should be between 7 and 9 inhabitable systems in the quadrant... and four will be claimed from the start... leaving between 3 and 5 available for colonization... somewhere in the midst of the 17 to 21 uninhabitable systems... so part of the strategy is going to be... how much of your empire do you devote to Stellar Manipulation? (If you answered "all of it", I'll be visiting your home system in about ten turns!)
OK, enough rambling. Let's play!
Quikngruvn
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Ponder this: Scientists already knew that matter is 98% empty space. After they figured out the structure of protons, they determined the remaining 2% is mostly made up of... well, nothing. Who says God doesn't have a sense of humor?
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 28th, 2001, 12:11 PM
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Brigadier General
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Re: New PBW game: Ancient
Quikngruvn,
thank you for your feedback. I think you are right. If nobody is opposed to that I will change the setup to only one planet.
Warp points anywhere: Yeah, I wasn't sure about that one really. The reason I decided to put it in is that it makes travel around the quadrant faster (Hmm, giving it more thought: Do we really want that?) I guess we can vote on that.
Stellar Manipulation: I will definetly NOT turn stellar manipulation off. Part of the reason we are playing this is that stellar manipulation will be important for your strategy.
quote: ... so part of the strategy is going to be... how much of your empire do you devote to Stellar Manipulation? (If you answered "all of it", I'll be visiting your home system in about ten turns!)
Yeah, if you can find me... .
One other thing that just came to my mind while typing this and reading your "diabolical" ponderables: You know what would be really diabolical? Finite resources ! The more I think about it, the more I like it. I guess we will have to vote on that one, too.
The current polls:
1. planets: 1 or 3
2. warppoints anywhere: y/n
3. finite resources: y/n
Any other suggestions/ponderables? (<--- Hmm, I like that word. I think I'll add it to my vocabulary.)
Come on and vote! Your feedback is appreciated. The majority will decide. In case of a tie I'll flip a coin (much faster than recounts ).
My votes are:
1. one planet only
2. no (on second thought)
3. yes !!! (come on, this will be fun)
Rollo
[edit] typos (lots)
[This message has been edited by Rollo (edited 28 July 2001).]
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July 28th, 2001, 02:07 PM
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Brigadier General
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Join Date: Jul 2001
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Re: New PBW game: Ancient
Kull,
I am actually not aware of the different progressions in tech costs. Could you please explain I little bit further. I understand what you mean by linear progression (level2: double cost of level1, level3: triple cost of level1, and so on...). How is the progression in medium cost?
Rollo
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July 28th, 2001, 05:38 PM
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General
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Re: New PBW game: Ancient
It took me a couple tries with the search engine, but I found an old post by geoschmo that gave the progressions: quote: For a Low Tech Cost Game:
The multiplier is simply tech level. It is linear.
For Example, Ship construction
Level Cost = 10000
Level 2 cost is 10000 X 2 = 20000
Level 3 cost is 10000 X 3 = 30000
Level 4 cost is 10000 X 4 = 40000
For a Med Tech Game:
The multiplier is the result of Tech Level rasied to the power of 2 and then divided by 2.
For example, Ship Construction again
Level 2 cost is 10000 X 2(2 to the power of 2 is four divided by 2 is 2) = 20000
Level 3 cost is 10000 X 4.5(3 to the power of 2 is 9 divided by 2 is 4.5) = 45000
Level 4 cost is 10000 X 8(4 to the power of 2 is 16 divided by 2 is 8) = 80000
For a High Tech cost game the multiplier is
Tech level raised to the power of 2
Ship Construction again
Level 2 cost is 10000 X 4(2 to the power of 2 is 4) = 40000
Level 3 cost is 10000 X 9(3 to the power of 2 is 9) = 90000
Level 4 cost is 10000 X 16(4 to the power of 2 is 16) = 160000
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 28th, 2001, 06:07 PM
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Brigadier General
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Re: New PBW game: Ancient
Thank you capnq,
(und Danke f�r die mail, Kull),
okay very well, we'll vote on tech cost also.
4. tech cost: low or medium?
I vote for low.
The way I look at it: Even if you are able to design things like star destroyers, black hole thingies, and whatnot, you'll still have to pay tons of resources and lots of time to actually build those things (remember, we are talking finite resources here). If you are going to spend hundreds of thousands of resources on those things, while for the same price you could also build, say, a dozen or two battleships, I think you have more than deserved to see some spectecular fireworks .
Okay, all empires except mine are uploaded. Last chance for people to join the ride. Also I would like to see some more votes on the setup. I will check, if there is anything new in couple of hours and then probably start this baby around 9-10 pm (Zulu).
Rollo
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July 28th, 2001, 06:37 PM
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Sergeant
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Re: New PBW game: Ancient
I just created a small ancient map with exactly four empires and the whole tech tree visible. Heh. A string of four black holes in a row! But I digress. My opinions:
1) I think you know already!
2) Sure. I agree with Kull's observation of no warp poins closers than 2 sectors from the center. 'Course, there were a bunch that were exactly 2 sectors away....
3) I've never played finite resources before. Now's a good a time as any to learn!
4) Gotta consider progression on the Stellar Manip line of the tech tree. The breakdown:
Lev, CostLow, CostMedium, Results
1: 100000, 100000, Storm cleanser/producer, monolith I
2: 200000, 200000, Medium planet creator/buster, monolith II
3: 300000, 450000, Warp Point closer/creator I, Large planet, mono III
4: 400000, 800000, WP creator II, Huge planet
5: 500000, 1250000, Star creator, WPC III, Ringworlds
6: 600000, 1800000, Star destroyer, WPC IV, Nebula dissipator, Black Hole collapser
7: 700000, 2450000, WPC V, Nebula creator, Black Hole creator
8: 800000, 3200000, Sphereworlds
Right now I'm leaning towards low cost, because we'll never get to the upper levels on finite resources and medium cost. (Remember, this is in addition to anything else you'd like to research, like maybe weapons, shields, etc...).
Man, this is gonna be one twisted game!
[edit]
I posted a new topic asking what kind of resources you could expect to get from a ringworld or sphereworld under finite resources. Assuming, of courses, you still have the resources to build the thing!
[/edit]
Quikngruvn
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Ponder this: Scientists already knew that matter is 98% empty space. After they figured out the structure of protons, they determined the remaining 2% is mostly made up of... well, nothing. Who says God doesn't have a sense of humor?
[This message has been edited by Quikngruvn (edited 28 July 2001).]
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 28th, 2001, 07:52 PM
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Sergeant
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Re: New PBW game: Ancient
Hope I can get my votes in on time !
1 one planet-start: why not three? I am afraid of never finding any planet as good as my single home planet, and it would make the first 30 turns pretty boring, development wise. right?
2 warp points anywhere: OFF
3 finite resources: Hmm. I have never tried it, but OK as Quikn said, lets doa ll the experimentation in one game
4 low cost of tech: why not, I've never tried it, I always have medium.
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