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  #21  
Old February 11th, 2005, 10:25 AM
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Default Re: Province Size?

Being somewhat obsessive (aren't we all though?), I decided to check an historical event to see what would be a realistic distance for an army to cover. Being an American, I naturally chose an event from our history; the American Civil War. Sherman's march from Atlanta to Savannah took 28 days and covered a distance of 250 miles, which is an average of 9 miles a day.

This was form mid-November to mid December, which in the American South can be a somewhat rainy period.

In addition, Sherman's army did a lot of pillaging and burning along the way.
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  #22  
Old February 12th, 2005, 11:46 AM
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Default Re: Province Size?

@chazar: good and hard task i believe

@thinktank: Philosophical questions are good. Perhaps a bit obsessive as bone daddy said, but still interesting.

@bone daddy: Most armies pillage. Else they starve. Only sissy players avoid pillaging
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  #23  
Old February 12th, 2005, 01:51 PM

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Default Re: Province Size?

This is why there should be an option to Pillage as you move, in order to simulate that kind of warfare. Thoughtout the course of a month, an army should be able to rape and pillage as they engage local defense and defensive positions.
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  #24  
Old February 12th, 2005, 08:09 PM
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Default Re: Province Size?

Quote:
Conan said:
To hear the lamentation of their women
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  #25  
Old February 13th, 2005, 10:56 AM
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Default Re: Province Size?

Yeah, I've been playing Ermor AE in a SP game. Conquer a povince, crank the tax rate to 200% to piss-off the locals, then pillage and patrol it down to 0 pop. Really gets the income going.

Ermor AE seems too easy against the AI. Of course, I've only been playing the full version of Dom2 for acouple of months, so right now I have all of the AIs set to normal.
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  #26  
Old February 13th, 2005, 11:21 AM
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Default Re: Province Size?

Ermor AE and SG *are* too easy against the AI. It doesn't change it tactics, and the tactics it uses works badly against undead themes.
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