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February 6th, 2005, 07:59 PM
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Captain
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Join Date: Aug 2003
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Re: Dominion Spreading effects
Quote:
Zooko said:
I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy.
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I don't know if this is any consolation, but this was not known by anybody until yesterday. Including Kristoffer.
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February 6th, 2005, 08:35 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Dominion Spreading effects
Quote:
johan osterman said:
Quote:
Zooko said:
I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy.
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I don't know if this is any consolation, but this was not known by anybody until yesterday. Including Kristoffer.
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YAY ME!
Well it was a lucky guess.
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February 7th, 2005, 09:24 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Dominion Spreading effects
Quote:
johan osterman said:
I don't know if this is any consolation, but this was not known by anybody until yesterday. Including Kristoffer.
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Sometimes I wonder who actually coded the game ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 7th, 2005, 01:02 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Dominion Spreading effects
It's actually all done in Flash. Essentially no coding at all.
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February 7th, 2005, 02:02 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dominion Spreading effects
Quote:
Arralen said:
Sometimes I wonder who actually coded the game ...
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JK - and he is notoriously quick at forgetting stuff that doesn't bother him.
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February 10th, 2005, 05:24 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Dominion Spreading effects
So when I get a successful temple check, is the resulting dominion increase guaranteed to occur in *some* province, even if it is several provinces away from the original temple? Dominion is observed to spread further than just provinces adjacent to temples, so it must be able to do so sometimes. In my game where I took only 4 dominion starting strength my dominion has spread far and wide in independent lands. Perhaps the low maximum level made it spread wider.
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February 10th, 2005, 07:35 AM
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Corporal
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Join Date: Sep 2003
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Re: Dominion Spreading effects
As far as I understand domspread (but who really does, these days?), dom will spread without filling a temple province to it's maximum first.
Temple checks go for a temple province.
In a non-temple province, your dominion (apparently your starting dominion, not modified for # of temples!)slugs it out with the enemy dominion(s); winner has a chance to increase own dom or decrease enemy dom.
On another note: everybody (including devs and manual) seemed to agree that domspread should be influenced by the modified, not the starting, dominion.
So does this mean that this is a (fairly major) bug or will we have to learn to live with this as a (post-ante) design decision?
-----
von Schmidt
__________________
Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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February 10th, 2005, 03:53 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dominion Spreading effects
> As far as I understand domspread (but who really does, these days?), dom will spread without filling a temple province to it's maximum first.
Correct. Informally, dominion spread is measured by 'plopps'. Every temple has a chance of producing a 'plopp' based on initial dominion. The higher dom strength you have the greater the chance of the 'plopp' being used in the province it appears. If unused the 'plopp' travels to a neighbouring province.
> Temple checks go for a temple province.
Huh?
> In a non-temple province, your dominion (apparently your starting dominion, not modified for # of temples!)slugs it out with the enemy dominion(s); winner has a chance to increase own dom or decrease enemy dom.
In a non-temple province (as well as in temple provinces) your 'plopps' try to settle. If there is an enemy dominion the 'plopp' might die or it might settle and reduce enemy dominion one step. 'Plopp'-death-chance is dependent on local enemy dominion strength. If it is a friendly dominion the 'plopp' might settle or travel to a neighbouring province.
> On another note: everybody (including devs and manual) seemed to agree that domspread should be influenced by the modified, not the starting, dominion.
So does this mean that this is a (fairly major) bug or will we have to learn to live with this as a (post-ante) design decision?
I don't agree . I thought it was influenced by the modified value, but I don't mind the current mechanic. Gives more meaning to initial design. That is good. Live to learn.
Fairly major ???
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February 10th, 2005, 11:07 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Dominion Spreading effects
I don't think it's necessarily a bug. I think it's just as interesting and fun, or moreso, that it's based on the starting dominion, since as KO said, it makes that decision more meaningful and lasting.
"Plopp" is a great term.
What I still wonder though, is whether a plopp will ever vanish in a friendly-dominion province that is at maximum dominion, or not? That is, if a nation has a plopp originating in a province surrounded by full-strength friendly dominion provinces, will it always work its way out to try to have an effect on the frontier of the dominion somewhere? Or is it likely to have no effect, dying somewhere in a maximum-friendly-dominion province? (That's all one question I was trying to make clear - forlot if it's confusing!)
PvK
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February 11th, 2005, 05:54 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Dominion Spreading effects
My guess is that the plopp can and sometimes will travel great distances.
Have you ever noticed games where in turns 1-6, where most of the map is still undiscovered, you may have, say, a dominion strength of 3 or 4 in your capital, a dominion strength of 1 in, say, two neighboring provinces, and a dominion strength of 0 or below in those further away .... BUT ... you will see a candle 9 or 10 provinces away somewhere in Independent Land out in the middle of nowhere.
This seems to indicate that plopps need not even necessarily travel through adjacent provinces, nor that those provinces through which they travel need be anywhere near "full".
... Or that something entirely different is going on...
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