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  #1  
Old July 25th, 2001, 05:14 AM

justjake73 justjake73 is offline
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Default Two questions

What are warp weapons and what damage do they cause?

What are the teq requirements for a ringworld and sphereworld?
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  #2  
Old July 25th, 2001, 06:05 AM

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Default Re: Two questions

First question:
Warp weapons are Wormhole beams. They don't actually do damage, they move your enemy around. This is great for things like firing a bunch of long range weapons then teleporting him halfway across the map.. by the time he gets back, your guns have recharged (remeber to put the beam on Last). Also screws up enemy concentration of fire and formations, especially if you teleport the fleet leader

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  #3  
Old July 25th, 2001, 05:19 PM
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Default Re: Two questions

Ringworld:
11 Starbases, all in the same sector as the star. Namely:
5 w/ Planetary Gravity Plating
5 w/ Hyper-Density Cables
1 w/ Ringworld Generator

Sphereworld:
21... same except 10 each PGP/HDC, and a Sphereworld Generator instead of a Ringworld Generator.

Tech areas required, in both cases, are Stellar Manipulation and Base Construction (the components won't fit on anything less than a starbase, each being something like 2000kt or whatever...).

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  #4  
Old July 25th, 2001, 05:33 PM
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Default Re: Two questions

Another question-
Is it ever possible to upgrade a Ringworld into a Sphere?

Do you have to blackhole the system, and start from scratch, or can you destroy the ring, or merely use a sphereworld generator (plus cables and plating) on the ring?

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  #5  
Old July 25th, 2001, 06:18 PM
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Default Re: Two questions

quote:
Originally posted by suicide_junkie:
Another question-
Is it ever possible to upgrade a Ringworld into a Sphere?

Do you have to blackhole the system, and start from scratch, or can you destroy the ring, or merely use a sphereworld generator (plus cables and plating) on the ring?




IIRC neither idea will work. I don't believe you can use the black hole generator anymore after the star is built into a RW or SW. Also, since their is technically no star there anymore, you shouldn't be able to use the SW gererator to "upgrade" it.

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  #6  
Old July 25th, 2001, 10:57 PM
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Default Re: Two questions

destroy construction with planet killer, create star, build new construction. of course, you can use the constructions spaceyards to build the starbases quickly, and you can take all the population onto transports. its usually more productive just to find another star somewhere else though. not like theres a shortage.

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  #7  
Old July 25th, 2001, 11:46 PM

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Default Re: Two questions

Probably a dumb q, but if I put a sphere on the one star in the system, would that cause the planets to turn to ice due to the lack of sunlight?
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Old July 25th, 2001, 11:49 PM
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Default Re: Two questions

Nope. Planets act like normal.

However, you cannot reform asteroids into planets, since the ring/sphere does not count as a star in this case.

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