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  #1  
Old July 24th, 2001, 09:27 PM

Dragonlord Dragonlord is offline
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Default Spiralus PBW discussion thread.

Hi all,

OK, this will be the thread in which the 7 players of the Spiralus PBW game will exchange Messages and comments. I prefer using Shrapnel for this rather than the forums at the PBW site, this site is faster and we know from our previous game (the PBW newbie thread) that other's like to keep tabs on how our game is progressing.

The Spiralus game has just started, and the first turn has been mailed out to everyone. This is my first attempt at being a game host so I hope I did not mess anything up.
As a Last minute change (as requested) I changed the unit and ship maximums, to 2500 and 400 respectively.

One small thing that worries me is that, on my first turn, I noticed I am still using a modified systemnames.txt. I'm pretty sure you guys don't see systems named Florida and such. Best case scenario, this will only mess up future negotiations since we won't know what systems we are talking about.
I wonder if I can fix this by replacing my systemnames file with the original one, have to check if I can do that mid-game.

Remember to install the Dragon shipset (from the PBW site File Library) if you want to see my ships correctly.
Email me if you have any questions about this.
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  #2  
Old July 24th, 2001, 09:33 PM

Phoenix-D Phoenix-D is offline
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Default Re: Spiralus PBW discussion thread.

Systemnames is only used when you make the map. We'll see the names.

I screwed up my race, and my game standing.. I withdrew to make some minor changes, then forgot to save. Result? Back to square one with the race. Oh well, they WERE minor changes.

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  #3  
Old July 24th, 2001, 10:30 PM

BeeDee10 BeeDee10 is offline
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Default Re: Spiralus PBW discussion thread.

One mistake I am certain that Corporal BeeDee is going to make at some point is to forget to switch his path to TDM Modpack for a turn. I'm certain of this because Corporal BeeDee has already forgotten it for his very first turn.

Anyway, does anyone know what the reprecussions of such a grievous error are? Since TDM doesn't mess around much with the components, it's my understanding that there wouldn't be much of a problem. But Corporal BeeDee is nonetheless concerned about screwing things up for others.

Corporal BeeDee is also way too proud about attaining the meaningless rank of "corporal" here on this forum, and will now stop referring to himself in the third person in the future.
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Old July 24th, 2001, 10:55 PM
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Default Re: Spiralus PBW discussion thread.

at least your not making the PFCs call you 'Sir.'

"Sir, the Private believes that any answer he gives will be incorrect, and the Sergeant will punish him more, sir!"

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  #5  
Old July 24th, 2001, 11:23 PM

BeeDee10 BeeDee10 is offline
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Default Re: Spiralus PBW discussion thread.

If I did that, then I'm sure everyone over Corporal would start making me call _them_ sir. Better to not open that can of worms.
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  #6  
Old July 25th, 2001, 12:04 AM

Phoenix-D Phoenix-D is offline
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Default Re: Spiralus PBW discussion thread.

The only effect should be a totally disorienting change in empire graphics for you. Nothing else.

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  #7  
Old July 25th, 2001, 04:16 AM

Dragonlord Dragonlord is offline
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Default Re: Spiralus PBW discussion thread.

How does everyone like their starting position ?
I haven't done any exploring yet, but am ancient race, and I expect I'll be meeting multiple races soon..
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Old July 25th, 2001, 06:20 AM

Dragonlord Dragonlord is offline
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Default Re: Spiralus PBW discussion thread.

Guys,

Since a lot of my other PBW games are suddenly terminating, I find myself with some extra time. I am considering creating yet another game, and would like to ask around here to see if somebody would be interested in a game like this:

NO AI players at all
Medium Mid-life galaxy
All warp points NOT connected, I but have regenerated maps till I had one where at least all systems are reachable.
No Intel (till the bug gets fixed).
Low tech start, 3 good-value planets, 2000 or 3000 racial points.
Circa 10 players.

What would happen: with 10 players in a galaxy this size you can expand quite a bit before hitting the diplomacy phase. You are likely to have only one or two neighbors initially, and comm channel trades become ever more important to get access to more T&R treaties. (or use cloaked deep space scouts like I like to do, to establish contact with other races).
Stellar manipulation would be important, with one wormhole opener you could cut your travel time to another section of the galaxy by a tenfold.
More players would be more fun, but I don't want the turns to take ages to come in. 24 hour turnaround max is what I had in mind.

What do you think? Any other ideas on game config ?
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Old July 25th, 2001, 06:36 AM

Phoenix-D Phoenix-D is offline
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Default Re: Spiralus PBW discussion thread.

I prefer games with smaller numbers of players for now, thanks.

I would suggest using Warp Points anywhere- it can add a lot to the game.

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  #10  
Old July 25th, 2001, 08:25 AM

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Default Re: Spiralus PBW discussion thread.

Hello sirs. Guess I'm the only private here... Don't be too harsh on me will you

So far I love my starting positon especially because of the planets in my system (huge breathable planet rich in minerals. Yum). It's too early to tell whether or not I'll like my neighbors, hopefully whichever one of you is my neighbor believes in world peace, and not galactic conquest.

Just wondering, but what happens in games where not all warp points are connected? Will you just see the graphic of a warp point, only when you try to warp through you can't go through it or something? On the subject of warp points, I wish there were ways to stabilize unstable warp points (especially since you have the tech to create them, would it be too hard to stabilize a pre-existing warp point?) or one-way warp-points. Could be fun.

Would anyone consider playing a game where empires can start anywhere (even in the same system)?
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