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  #61  
Old January 19th, 2005, 11:26 AM
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Default Re: 3D modelling

But it also causes a moire effect on renders which require heavy antialiasing (see my Annihilatorbeam which I recently submitted to the imagemod - the white and black rings on the mini don't really look like rings because I shrunk the image from the original portrait image )
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  #62  
Old January 19th, 2005, 12:15 PM
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Default Re: 3D modelling

Yeah, that's true.
But what can we do?
If Aaron says 36x36
Our options are few.

Hey, that's like, a poem er somethin.

Turin
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  #63  
Old January 19th, 2005, 07:58 PM
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Default Re: 3D modelling

Render at 36x36 so that the renderer's antialiasing will fix the moire effect... you might get a gray blob, but it beats The Japanese Anime Spastic Blinking Seizure Robots Color Show (TM)
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  #64  
Old January 19th, 2005, 08:30 PM
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Default Re: 3D modelling

Quote:
TurinTurambar said:
By "Windows Tools" I think he means a standard Windows program like Paint or Photo Editor.

Rendering larger and then shrinking, in effect, gives you a higher resolution.

Turin
I believe he was refering to one of the XP Power Toys programs that can resize images decently well. Far better than MS Paint at any rate. Still better to use an actual graphics program if you have one though.
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  #65  
Old January 20th, 2005, 01:32 AM
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Default Re: 3D modelling

Quote:
kerensky said:
Toxic, how did you create the glowing parts on your models? Did you set the emmisions high or did you use the glow material setting?
I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.
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  #66  
Old January 20th, 2005, 01:39 AM
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Default Re: 3D modelling

hi!
i was about to download the program you mention here (doga i think it's name is), but the problem is that from what i see it's about 30 mb don't?, and with my modem it'll take about 3,4 hours with luck, so...., it's worth?, i've blender, but it seems a bit complicated but i've to read some tut i found, so what do you think, should i try to download doga?
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  #67  
Old January 20th, 2005, 01:47 AM
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Default Re: 3D modelling

If you want to make ship sets and have fun, then yes, it is worth it. But be sure you download DOGA L3.
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  #68  
Old January 20th, 2005, 02:28 AM
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Default Re: 3D modelling

Quote:

I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.
Emition Low Preset = Emition tab at 0%
Emition High Preset = Emition tab at 400%
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  #69  
Old January 24th, 2005, 06:44 PM
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Default Re: 3D modelling

Grrrr! My DoGA L3 seems to have "blown up;" I open a part in the assembler and as soon as I click any part to edit it, I get:

Quote:
Pame has caused an error in PICLIB.DLL. Pame will now close.
... and then it crashes. I assume PICLIB is the picture library?

On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.)

Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF?

Oh, and the uninstall process won't finish either, so I can't reinstall the darn thing.

LIL' HELP....!
Turin
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #70  
Old January 24th, 2005, 08:19 PM
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Default Re: 3D modelling

Quote:
TurinTurambar said:
On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.)

Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF?

Turin
They can be in any resolution, and they can be in BMP, JPEG, PNG, or in TGA format.

As for your PICLIB.dll problem, I haven't a clue on how to fix it; try just reinstalling over everything and see if that works.
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