Re: bleeping hell
I have played SG ermor in two games now and it�s my favourite nation and seems to be very strong. I couldn�t find anything better about ae ermor, those freespawns become pretty useless soon anyway and you don�t have the fantastic wraith centurions.
My setting is this:
Lich queen with 4 fire 4 water 4air(or 4 astral) 2 earth death 6
dominion 10
luck 3 magic 2 cold 3 sloth 3 turmoil 3 death 3
castle 20 points
fire and water make for nice bless effects and nice combat spells and you really need the fire sites for extra gems, air is just too good for wrathful skies and needed to find air sites so you can forge flying boots, the bless effect is nice too. 2 earth is enough to forge a hammer after you have forged earth boots and your troops don�t need the earth 4 bless effect. death6 has a very nice bless effect as well
the game goes like this:
first turn prophetise your wraith centurion, research construction with the queen. Second turn summon a dusk elder and attack one province under your dominion with everything you have.
Your wraith centurion prophet should enter the hall of fame now and should be able to take most indies alone. Send the lich queen out to search for magic sites and continue summoning wraith centurions until you have about ten, afterwards researchers or more wraith centurions if you need them. As soon as you get a freespawn priest, temple like mad and use 20 gp scouts for mad castle building(alchemize fire gems). Research strategy is const 4 for skull mentors(cheaper than newer mages), then conjuration 9 for spectres,wraithlords, tartarians, well of misery and that 33wraith riders spell. You don�t really need the other schools, since you will rely mostly on your immortal wraithlord thug team for defense.
If you find gold producing sites, try to eliminate the population as fast as possible there (with 200% taxes, pillaging and patrolling) . As soon as the population is gone the mine will produce at 200% without causing unrest.
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