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October 15th, 2004, 05:05 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
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Re: New Adamant Mod Game with RPG required.
I'm in. I'll play a magical race, but the rest has yet to be decided.
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October 16th, 2004, 03:46 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: New Adamant Mod Game with RPG required.
Quote:
Imperator Fyron said:Adamant 0.15.00 is now available on PBW, and your game is now using it.
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Thanks Fyron.
About the RPG elements... I do not think that posting at least one message on the game forum every ten turns is too great a burden. However even one message every ten turns is IMO very little. When we start fighting space monsters, and we are not in contact with each other in the game, using the "plantir" will allow all of us to co-ordinate attacks and share enemy designs.
If you don't want to RP a lot, take the "xenophobe" culture. However, even with the xenophobe culture, you should have to post once every ten turns to vote for a new galactic leader, a vote that you cannot abstain from without being cast out of the galactic council.
I know it will be a big experiment. I hope it goes well. Now to wait for the game to fill up...
Brian
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October 16th, 2004, 06:05 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
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Re: New Adamant Mod Game with RPG required.
Thanks. Empire will be ready by Sunday.
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October 16th, 2004, 06:49 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: New Adamant Mod Game with RPG required.
Quote:
aiken said:
I'd like to join too. Gonna test either nomads or pirates.
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ah thats good, fyron will be pleased
I'll do mine sometime today.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 16th, 2004, 11:45 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
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Re: New Adamant Mod Game with RPG required.
There its up. I am using taera, I hope douglas's shardeen hive wasent intending to use taera...
well to bad, I got it first!
my race is a reclusive and somwhat xenofobic.
focuses on seeker and fighter combat.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 17th, 2004, 07:49 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
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Re: New Adamant Mod Game with RPG required.
Since the game is taking its time to fill up, I guess I'll set a hard deadline for empire submission and joining.
Joining Deadline : Thursday, October 21, 9:00 PM EST
Empire Submission : Friday, October 22, 11:59 PM EST
Brian
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October 18th, 2004, 02:54 AM
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Sergeant
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Join Date: Jan 2004
Posts: 203
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Re: New Adamant Mod Game with RPG required.
I'll play. I've been playing Solo Adamant for a while now, reporting bugs to Fyron. I think its time for something more adventurous. I'll be playing an organic race using the Pequeninos shipset. I should have it sometime tomorrow.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,� Dean Kamen, Wizard of IT
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October 18th, 2004, 03:21 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
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Re: New Adamant Mod Game with RPG required.
It seems this game gonna be another one organic race battleground. I will be playing as an organic nomad, 8472 shipset. I'm trying to write some race story, without significant success though. Guess, I just need more coffee.
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October 18th, 2004, 04:18 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: New Adamant Mod Game with RPG required.
I created an organic race as well quite boring if almost everyone takes organic..
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October 18th, 2004, 09:26 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Adamant Mod Game with RPG required.
The reason I chose organic race is seekers. I want to look at them closer. Other time I'm necro mage
Well, all organic game means that we will be able to exchange tech easily.
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