.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 3rd, 2004, 07:42 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Questions about fear.

I was wondering if anyone knows the exact mechanics of how fear works. I understand it to have an effect on the units morale check, but thats about the extent of my knowledge. Does the fear inducing unit have to actually do the damage to apply the modifier? Would a fear inducing unit with a bow result in the same check as a unit with fear in close combat? Do passive spell's that cause damage (fire shield) also get the fear bonus? Would it be possible to tweak a unit so far that any wound they inflicted caused auto-routing, or nearly so? (Say a wished up PoD with the Fear causing HoF ability and maxed out fear gear...possible but highly unlikely).
Reply With Quote
  #2  
Old September 3rd, 2004, 07:59 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Questions about fear.

I'll let one (or more) of the other experts handle the majority of your questions, but I'd like to point out that routing (ie: the failed morale check) is by group, not by single unit. So an attack that inflicts "auto-routing" isn't an option, to the best of my understanding of the game's routing mechanism.

Unlike in real life, in Dominions you don't have individual troops peel off from combat to run away. The entire squad will break and run once it's average morale drops low enough and it fails a check.

Also, fear inflicts morale checks directly. Attacks by the fearsome unit are not required. The fearsome unit just has to be close enough. Before you ask, I don't recall how close. Someone else can answer that.
__________________
Visit my Dominions II site
Reply With Quote
  #3  
Old September 4th, 2004, 01:13 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Questions about fear.

Fear causes morale checks to units that are within the area of effect of the fearsome unit. The area of effect is equal to the level of the fear. The morale check becomes one point more difficult for every 5 points of fear. So a Prince of Death with fear +25 covers 25 grid squares around him and forces the units to make their morale check at -5. This is also the difficulty modifier for the terror spell. Panic has a difficulty modifier of -3.
Reply With Quote
  #4  
Old September 7th, 2004, 06:00 AM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: Questions about fear.

From the manual addenda

6.5 Rout and Morale Checks

6.5.1 Morale Check

A unit is called to make a "morale check" when wounded, when a squad member dies, when hit by fear inducing weapons, spells and fear auras, when repelled (but this will not induce morale loss IIRC). Perhaps when other squads rout. Not sure about that one.

When a units is called to make a "morale check" most often it means: 2d6 + morale - morale loss) vs. (2d6 + 10) IIRC

A squad starts to rout when the sum of the morale loss is higher then the squad size (or something like that) and fails a squad morale check (average morale of squad members + some kind of bonus for squad size).

Standards reduces morale losses in an area equal to the standard effect by one each turn. Leadership has no effect on morale.

Sermon of Courage and Fanaticism both reset the morale status to the default level of any unit that has suffered a failure on its morale check.

[Kristoffer O. and Graeme Dice]

The morale check is harder for terror than panic. Panic is made at -3, while terror is made at -5 if I remember correctly.

[Graeme Dice]

Again IIRC, mindless units (morale 50) do not figure into the morale equations

[HJ]

For units having Cause Fear, every full five points makes the morale roll of opponents 1 more difficult.

[Sunray Be]
__________________
##############
www.liga3m.it
##############
Reply With Quote
  #5  
Old September 7th, 2004, 08:25 AM
Lepakko's Avatar

Lepakko Lepakko is offline
Corporal
 
Join Date: Apr 2004
Location: Finland
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Lepakko is on a distinguished road
Default Re: Questions about fear.

sorry for asking stypid thing... but many units has like -3 fear... so its useless?
__________________
Just Brain mean
Reply With Quote
  #6  
Old September 7th, 2004, 10:18 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Questions about fear.

Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
Why would it be useless? It's just easier to resist than higher level fear attacks.
Reply With Quote
  #7  
Old September 7th, 2004, 11:29 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Questions about fear.

Quote:
Graeme Dice said:
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
Why would it be useless? It's just easier to resist than higher level fear attacks.
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #8  
Old September 7th, 2004, 11:42 AM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: Questions about fear.

Quote:
Cainehill said:

Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
no ... Fear 3 means an area effect of 3 square and no modification at the morale roll

good play
Liga
__________________
##############
www.liga3m.it
##############
Reply With Quote
  #9  
Old September 7th, 2004, 11:45 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Questions about fear.

Not 3, MINUS 3. As in "Causes Lesser Fear(-3)". Good question, that. Not at all silly.

Update: Hold on, so EACH INDIVIDUAL FIGURE within range of the fear effect checks morale and, if unsuccessful, the entire squad gains 1 morale loss(Which differs from losing 1 morale, apparently), until the squad accumulates as many losses as it has troops, at which point it routs?
Weird and confusing, but not as weird and confusing as the entire squad taking only one check per turn, meaning they'd need a minimum of (# of squad members) turns to rout from fear alone.
Reply With Quote
  #10  
Old September 7th, 2004, 12:37 PM

Thufir Thufir is offline
First Lieutenant
 
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
Thufir is on a distinguished road
Default Re: Questions about fear.

Quote:
Cainehill said:
Quote:
Graeme Dice said:
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
Why would it be useless? It's just easier to resist than higher level fear attacks.
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
Just a guess, but the logical way for the devs to implement this is to have the area effect bottom out at +1 squares (which can affect up to 3 size 2 creatures).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.