.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 31st, 2004, 12:37 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default DoGA part converter complete!

http://www.shrapnelcommunity.com/thr...?Number=290144

Converts from .OBJ to .SUF so you can model things in Wings or any other modeller which exports to .OBJ, and export into .SUF for use with DoGA!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old August 31st, 2004, 12:55 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: DoGA part converter complete!

__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #3  
Old August 31st, 2004, 01:00 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: DoGA part converter complete!

Um... .Rar problem again. Can you direct-link, please?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old August 31st, 2004, 01:06 AM
Hugh Manatee's Avatar

Hugh Manatee Hugh Manatee is offline
Second Lieutenant
 
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
Hugh Manatee is on a distinguished road
Default Re: DoGA part converter complete!

got anything that will export a .SUF to something other then DFX or VRML or Direct X?
Reply With Quote
  #5  
Old August 31st, 2004, 01:09 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: DoGA part converter complete!

Quote:
Ed Kolis said:
http://www.shrapnelcommunity.com/thr...?Number=290144

Converts from .OBJ to .SUF so you can model things in Wings or any other modeller which exports to .OBJ, and export into .SUF for use with DoGA!
Well that was fast!

Narf, what browser are you using???
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old August 31st, 2004, 02:29 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: DoGA part converter complete!

Netscape.

Had a weird thought...Went and saved the text web page I get, worked. I now have a .rar file.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #7  
Old August 31st, 2004, 01:35 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: DoGA part converter complete!

Quote:
Hugh Manatee said:
got anything that will export a .SUF to something other then DFX or VRML or Direct X?
Hmm, I guess now that I pretty much understand the formats and have a class set up to store the geometry, I could without too much difficulty write something to convert .SUF to .OBJ...

BTW, any feedback - does it actually work for anyone's models? I only tested it on a cube...

Oh, one thing I forgot to mention - you have to have the materials in your .OBJ file set to valid DoGA attribute names (see the list in the DoGA part converter), otherwise you just get all black for that material... hey, at least DoGA's smart enough to do that and not just crash
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #8  
Old September 14th, 2004, 02:13 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: DoGA part converter complete!

Ok...I know I'm a dope...and I could probably figure it out...but...

What is the best procedure to install parts files to DOGA?

And I guess while I'm on the subject of DoGA...

What kind of file does it save? What do I need to do to convert it to a bmp or gif or jpeg to use it for SE, and I assume I can use paint or some similar program to color the object? I didn't see anything inside of DoGA to color the object or parts...

Kana
Reply With Quote
  #9  
Old September 14th, 2004, 05:27 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: DoGA part converter complete!

Once you have a part, all you have to do to use it is go to the Part menu and select "Add from File" and pick the .SUF file you want...

DoGA can write BMP files if you tell it to render to file, I think; I don't remember how to do that right now. To change the color of a part, select it and double click on the colored rectangle near the lower left corner of the screen with some sort of generic description (I think it's "material1") and you get a wealth of color and texture objects - you can even make translucent and anime shaded objects! If you want multiple colors on different parts, you'll need to add a new material; I think there's a button near the lower right that lets you do that. (Sorry, I don't have DoGA with me at the moment so I can't look more closely at it.)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #10  
Old September 14th, 2004, 05:54 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: DoGA part converter complete!

What about the whole catalog thing, and being able to preview the parts....?

Kana
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.